is a 1992 tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Family Computer. It is the second installment in the Fire Emblem series and the last to be developed for the Famicom. It builds upon the basic turn-based strategy gameplay of the previous title, while including new elements such as a navigable overworld. Set in the same world as its predecessor, Fire Emblem: Shadow Dragon and the Blade of Light, Gaiden follows the battles of two opposing armies on the continent of Valentia, which is torn apart by political strife involving the princess Celica and her childhood friend Alm.
The development began after the commercial success of Shadow Dragon and the Blade of Light. Original designer and writer Shouzou Kaga returned and assumed the role of director, while Yuka Tsujiyoko and Gunpei Yokoi returned respectively as composer and producer. Kaga's main concern was addressing pacing issues from the first game, and allowing for a greater connection between players and the characters. The game was a commercial success, selling over 324,000 units as of 2002. It received mixed reviews from critics, and was later compared to Super Mario Bros. 2 and Zelda II: The Adventure of Link as the "black sheep" of the series. Some elements would be used in later Fire Emblem titles. A full remake, titled Fire Emblem Echoes: Shadows of Valentia, was released worldwide on the Nintendo 3DS in 2017.
Gameplay
thumb|256px|left|A battle in Gaiden featuring the player party fighting enemy soldiers
Fire Emblem Gaiden is a tactical role-playing game set on the continent of Valentia. Players assume control of two armies, led by Alm and Celica, who navigate an overworld and can visit towns, where they may recruit new allies or talk to traders to transfer items between the groups. The overworld is freely navigable, with additional areas opening up as the story progresses.
Battles use a turn-based battle system, with the player, enemies, and sometimes non-playable characters each taking turns and moving across a grid-based battlefield; battles are won by the player defeating all enemies in a map or killing a boss character. Enemies include human troops and monsters. The players are given a limited number of units, which are each assigned unique character classes that have various functions in battle, such as being mounted or having access to magic. A unit's class also affects their range of movement on the battlefield. The music and sound design was handled by Yuka Tsujiyoko, who had worked on the first Fire Emblem. The game's subtitle, "'", is a Japanese term for a side story related to a larger work, denoting the game's status as a secondary adventure set in the same timeline as the first game.
Kaga designed Gaiden to address issues raised with the first game, such as tedious elements of map navigation. The system of Shadow Dragon and the Blade of Light was used as the base for various improvements to aspects such as enemy AI, although the gameplay adjustments ended up removing some of the strategic elements. The game made use of the new MMC4 memory chip, developed partially in response to the memory capacity problems faced during the development of the first game. For the story, Kaga wanted to deepen the relationship between the player and their units, represented through the growth of the characters through their battles. To create a stronger and broader central narrative, Kaga created the game's dual protagonists Alm and Celica.
Gaiden was released on the Famicom on March 14, 1992. It released on a 2Mbit cartridge. It was the second and last game in the series to be developed for the system, and has never received an official release outside Japan. the version for the Nintendo 3DS on April 3, 2013, and the version for the Wii U on August 20, 2014.
