FTL:2448 is a science fiction role playing game published by Tri Tac Games in 1982 in which players use a faster-than-light (FTL) spaceship as a commercial enterprise, doing whatever it takes to buy enough fuel for the next voyage. This could involve trade, espionage, exploration, war or police work.

Description

FTL:2448, as the title suggests, is set in the year 2448 when FTL ships are used. Like several other role-playing games in the same genre such as MegaTraveller, this game focuses on exploration and trade rather than interstellar warfare or alien incursions.

There are also rules for space combat, starship design and economics of trade.

Tri Tac published a somewhat expanded second edition in 1985 as a 165-page book FTL:2448 — Adventure in Deep Space,

In the January–February 1985 edition of Different Worlds (Issue #38), Michael Doolittle outlined a host of problems with the game rules of the second edition. Doolittle concluded by giving a very poor rating of 1 star out of 4, saying, "Although there are several interesting ideas in FTL:2448, I can only recommend this game if you have the time to spend tinkering with the game system, or you buy game systems looking for things to add to your campaign. Otherwise, pass this one up."

In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan also reviewed the second edition and found it out-of-date, having been outclassed by newer and more professional products such as the role-playing games produced for the Star Trek and Star Wars franchises. Swan didn't like the ambiguity of the skills and also found that "Rules for space battles, starship design and economics are similarly vague." However, he did think there were "thoughtful, inventive sections on stellar law, robotics, and space colonies, and the rules for personal combat strike a nice balance between detail and playability." Swan concluded by giving the game a below-average rating of 2 out of 4, saying "Though much of FTL:2448 could be used as a sourcebook for other science-fiction RPGs, the game itself is outdated and hardly worth the effort."

In the January 1995 issue of Shadis, Dirk Dejong reviewed the third edition, writing, "This reworking has enough new material to almost qualify as a new game." Dejong was ambivalent about the result, writing, "FTL:2448 has the potential of being either the best or the worst of the Tri-Tac line ... it plugs many of the holes the [first edition] had ... [and] is done with wit, style and intelligence, something lacking in too many offerings today ... On the down side, FTL:2448 is by far the largest game Tri Tac has put out." Dejong thought the large amount of extra material took away from the playability of the game, pointing out "The ship construction rules, are simply too complex for the needs of all but the most detail-oriented of gamers. It could take you literally months to design a ship." He also noted "The game has more tables that a college cafeteria." Dejong concluded by warning that "FTL:2448 rides the ragged edge of how close you can get to bogging you down in minutiae ... If you are into hard-edged, realistic sci-fi role playing, not space opera, and enjoy playing rough, tough, real people, not varnished heroes, this could be the game for you."

References