<!-- See WP:JFN --> is a 1998 racing game developed and published by Nintendo for the Nintendo 64. It is the sequel to the original F-Zero (1990), and the first F-Zero game with 3D graphics. It has a steep learning curve and its gameplay experience is similar to that of the original. The F-Zero X Expansion Kit, an expansion pack for the 64DD featuring 12 more tracks and track and vehicle editors, was released in Japan in 2000.
F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X Cup generates a different set of tracks each time played. Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail. F-Zero X was ported in 2004 to the iQue Player and had re-releases through the Virtual Console for Wii in 2007, later on Wii U, and through the Nintendo Classics service, featuring online multiplayer, in 2022.
Gameplay
thumb|upright=1|left|Graphical detail is sacrificed to maintain a stable 60 [[frames per second (FPS). IGN reported this version was 60% complete and consistently ran at 60 frames per second. That framerate required developers to minimize background detail, texture detail, and polygon count on vehicles which reduce as they pass. They noted that "[tracks] hide most of the limited backgrounds with their girth and undulating nature which block out almost everything else." The soundtrack includes remixes from its predecessor. in Europe on November 6,
|EGM = 9/10<br/>91% (UK)
|NGen = 5/5
| award1Pub = Electronic Gaming Monthly
| award1 = Game of the Month However, the lack of graphical detail has been widely criticized.
Nintendo sold 383,642 copies in North America and 97,684 copies in Japan.
