Evo: The Last Gasp of the Dinosaurs is a German-style board game for three to five players, designed by Philippe Keyaerts and published by Eurogames. The game won the GAMES Magazine award for Game of the year 2002. It was nominated for the Origins Award for Best Graphic Presentation of a Board Game 2000. In 2004 it was nominated for the Hra Roku. The game went out of print in 2007, and a second edition was released in 2011.

Gameplay

thumb|Evo

The main game board is made of two reversible sections; on each, the two sides contain differently-sized halves of a prehistoric island. The board can therefore be assembled in four ways:

  • small-small for three players
  • small-large or large-small for four players
  • large-large for five players.

The island itself is made up of hexes of four different terrain types – desert, plains, hills and mountains. The game also uses a separate board for marking the current climate and round number, another for players scoring and bidding progress, and each player has a board to mark their dinosaur's mutations. The players' scores are also used as money during bidding phases.

Tom Vasel was generally appreciative, casting it primarily as a family game: