The Duckworth–Lewis–Stern method (DLS method or DLS) previously known as the Duckworth–Lewis method (D/L) is a mathematical formulation designed to calculate the target score (number of runs needed to win) for the team batting second in a limited overs cricket match interrupted by weather or other circumstances. The method was devised by two English statisticians, Frank Duckworth and Tony Lewis, and was formerly known as the Duckworth–Lewis method (D/L). It was introduced in 1997, and adopted officially by the International Cricket Council (ICC) in 1999. After the retirement of both Duckworth and Lewis, the Australian statistician Steven Stern became the custodian of the method, which was renamed to its current title in November 2014. In 2014, he refined the model to better fit modern scoring trends, especially in T20 cricket, resulting in the updated Duckworth-Lewis-Stern method. This refined method remains the standard for handling rain-affected matches in international cricket today.
The target score in cricket matches without interruptions is one more than the number of runs scored by the team that batted first. When overs are lost, setting an adjusted target for the team batting second is not as simple as reducing the run target proportionally to the loss in overs, because a team with ten wickets in hand and 25 overs to bat can play more aggressively than if they had ten wickets and a full 50 overs, for example, and can consequently achieve a higher run rate. The DLS method is an attempt to set a statistically fair target for the second team's innings, which is the same difficulty as the original target. The basic principle is that each team in a limited-overs match has two resources available with which to score runs (overs to play and wickets remaining), and the target is adjusted proportionally to the change in the combination of these two resources.
History and creation
Various different methods had been used previously to resolve rain-affected cricket matches, with the most common being the Average Run Rate method, and later, the Most Productive Overs method.
While simple in nature, these methods had intrinsic flaws and were easily exploitable:
- The Average Run Rate method took no account of wickets lost by the team batting second, but simply reflected their scoring rate when the match was interrupted. If the team felt a rain stoppage was likely, they could attempt to force the scoring rate with no regard for the corresponding highly likely loss of wickets, meaning any comparison with the team batting first would be flawed.
- The Most Productive Overs method not only took no account of wickets lost by the team batting second, but also effectively penalised the team batting second for good bowling by ignoring their best overs in setting the revised target.
- Both of these methods also produced revised targets that frequently altered the balance of the match, and they took no account of the match situation at the time of the interruption.
The D/L method was devised by two British statisticians, Frank Duckworth and Tony Lewis, as a result of the outcome of the semi-final in the 1992 World Cup between England and South Africa, where the Most Productive Overs method was used. When rain stopped play for 12 minutes, South Africa needed 22 runs from 13 balls, but when play resumed, the revised target left South Africa needing 21 runs from one ball, a reduction of only one run compared to a reduction of two overs, and a virtually impossible target given that the maximum score from one ball is generally six runs. Duckworth said, "I recall hearing Christopher Martin-Jenkins on radio saying 'surely someone, somewhere could come up with something better' and I soon realised that it was a mathematical problem that required a mathematical solution." The D/L method avoids this flaw: in this match, the revised D/L target of 236 would have left South Africa needing four to tie or five to win from the final ball.
The D/L method was first used in international cricket on 1 January 1997 in the second match of the Zimbabwe versus England ODI series, which Zimbabwe won by seven runs. The D/L method was formally adopted by the ICC in 1999 as the standard method of calculating target scores in rain-shortened one-day matches.
Theory
Calculation summary
thumb|upright=1.5|A published table of resource remaining percentages, for all combinations of wickets lost and whole overs left
The essence of the D/L method is 'resources'. Each team is taken to have two 'resources' to use to score as many runs as possible: the number of overs they have to receive; and the number of wickets they have in hand. At any point in any innings, a team's ability to score more runs depends on the combination of these two resources they have left. Looking at historical scores, there is a very close correspondence between the availability of these resources and a team's final score, a correspondence which D/L exploits.
The D/L method converts all possible combinations of overs (or, more accurately, balls) and wickets left into a combined resources remaining percentage figure (with 50 overs and 10 wickets = 100%), and these are all stored in a published table or computer. The target score for the team batting second ('Team 2') can be adjusted up or down from the total the team batting first ('Team 1') achieved using these resource percentages, to reflect the loss of resources to one or both teams when a match is shortened one or more times.
In the version of D/L most commonly in use in international and first-class matches (the 'Professional Edition'), the target for Team 2 is adjusted simply in proportion to the two teams' resources, i.e.
<math display="block">\text{Team 2's par score }=\text{ Team 1's score} \times \frac{\text{Team 2's resources{\text{Team 1's resources.</math>
If, as usually occurs, this 'par score' is a non-integer number of runs, then Team 2's target to win is this number rounded up to the next integer, and the score to tie (also called the par score), is this number rounded down to the preceding integer. If Team 2 reaches or passes the target score, then they have won the match. If the match ends when Team 2 has exactly met (but not passed) the par score then the match is a tie. If Team 2 fail to reach the par score then they have lost.
For example, if a rain delay means that Team 2 only has 90% of resources available, and Team 1 scored 254 with 100% of resources available, then 254 × 90% / 100% = 228.6, so Team 2's target is 229, and the score to tie is 228. The actual resource values used in the Professional Edition are not publicly available, so a computer which has this software loaded must be used.
If it is a 50-over match and Team 1 completed its innings uninterrupted, then they had 100% resource available to them, so the formula simplifies to:
<math display="block">\text{Team 2's par score }=\text{ Team 1's score} \times \text{Team 2's resources}. </math>
Summary of impact on Team 2's target
- If there is a delay before the first innings starts, so that the numbers of overs in the two innings are reduced but still the same as each other, then D/L makes no change to the target score, because both sides are aware of the total number of overs and wickets throughout their innings, thus they will have the same resources available.
- Team 2's target score is first calculated once Team 1's innings has finished.
- If there were interruption(s) during Team 1's innings, or Team 1's innings was cut short, so the numbers of overs in the two innings are reduced (but still the same as each other), then D/L will adjust Team 2's target score as described above. The adjustment to Team 2's target after interruptions in Team 1's innings is often an increase, implying that Team 2 has more resource available than Team 1 had. Although both teams have 10 wickets and the same (reduced) number of overs available, an increase is fair as, for some of their innings, Team 1 thought they would have more overs available than they actually ended up having. If Team 1 had known that their innings was going to be shorter, they would have batted less conservatively, and scored more runs (at the expense of more wickets). They saved some wicket resource to use up in the overs that ended up being cancelled, which Team 2 does not need to do, therefore Team 2 does have more resource to use in the same number of overs. Therefore, increasing Team 2's target score compensates Team 1 for the denial of some of the overs they thought they would get to bat. The increased target is what D/L thinks Team 1 would have scored in the overs it ended up having, if it had known throughout that the innings would be only as long as it was.
:For example, if Team 1 batted for 20 overs before rain came, thinking they would have 50 overs in total, but at the re-start there was only time for Team 2 to bat for 20 overs, it would clearly be unfair to give Team 2 the target that Team 1 achieved, as Team 1 would have batted less conservatively and scored more runs, if they had known they would only have the 20 overs.
- If there are interruption(s) to Team 2's innings, either before it starts, during, or it is cut short, then D/L will reduce Team 2's target score from the initial target set at the end of Team 1's innings, in proportion to the reduction in Team 2's resources. If there are multiple interruptions in the second innings, the target will be adjusted downwards each time.
- If there are interruptions which both increase and decrease the target score, then the net effect on the target could be either an increase or decrease, depending on whether Team 2's resource loss is large enough.
Mathematical theory
The original D/L model started by assuming that the number of runs that can still be scored (called <math>Z</math>), for a given number of overs remaining (called <math>u</math>) and wickets lost (called <math>w</math>), takes the following exponential decay relationship:
<math display="block">Z(u,w) = Z_0(w)\left({1 - e^{-b(w)u} } \right),</math>
where the constant <math>Z_0</math> is the asymptotic average total score in unlimited overs (under one-day rules), and <math>b</math> is the exponential decay constant. Both vary with <math>w</math> (only). The values of these two parameters for each <math>w</math> from 0 to 9 were estimated from scores from 'hundreds of one-day internationals' and 'extensive research and experimentation', though were not disclosed due to 'commercial confidentiality'. To overcome the problem, an upgraded formula was proposed with an additional parameter whose value depends on the Team 1 innings. This became the Professional Edition.
Examples
Stoppage in first innings
Increased target
In the 4th India–England ODI in the 2008 series, the first innings was interrupted by rain on two occasions, reducing the match to 22 overs each. India (batting first) made 166/4. The method increased England's target to 198 from 22 overs. As England knew they had only 22 overs, the expectation is that they could score more runs from those overs than India had from their (interrupted) innings. England made 178/8 from 22 overs, and so the match was listed as "India won by 19 runs method)".
During the 5th ODI between India and South Africa in January 2011, rain halted play twice during the first innings. The match was reduced to 46 overs each. South Africa scored 250/9. The method increased India's target to 268. As the number of overs was reduced during South Africa's innings, this method takes into account what South Africa were likely to have scored if they had known throughout their innings that it would only be 46 overs long. The match was listed as "South Africa won by 33 runs method)".
Decreased target
On 3 December 2014, Sri Lanka played England and batted first, but play was interrupted when Sri Lanka had scored 6/1 from 2 overs. At the restart, both innings were reduced to 35 overs, and Sri Lanka finished on 242/8. reduced England's target to 236 from 35 overs. Although Sri Lanka had less resource remaining after the interruption than England would have for their whole innings (about 7% less), they had used up 8% of their resource (2 overs and 1 wicket) before the interruption, so the total resource used by Sri Lanka was still slightly more than England had available, hence the slightly decreased target for England.
Stoppage in second innings
A simple example of the method being applied was the 1st ODI between India and Pakistan in their 2006 ODI series. India batted first, and were all out for 328. Pakistan, batting second, were 311/7 when bad light stopped play after the 47th over. Pakistan's target, had the match continued, was 18 runs in 18 balls, with three wickets in hand. Considering the overall scoring rate throughout the match, this is a target most teams would be favoured to achieve. And indeed, application of the D/L method resulted in a retrospective target score of 305 (or par score of 304) at the end of the 47th over, with the result therefore officially listed as "Pakistan won by 7 runs method)".
The method was used in the group stage match between Sri Lanka and Zimbabwe at the T20 World Cup in 2010. Sri Lanka scored 173/7 in 20 overs batting first, and in reply Zimbabwe were 4/0 from 1 over when rain interrupted play. At the restart Zimbabwe's target was reduced to 108 from 12 overs, but rain stopped the match when they had scored 29/1 from 5 overs. The retrospective D/L target from 5 overs was a further reduction to 44, or a par score of 43, and hence Sri Lanka won the match by 14 runs.
The DLS method was also used after the rain disruption in the 2023 Indian Premier League final, when Chennai Super Kings had scored 4/0 (0.3 overs) and the Gujarat Titans just scored 214/4 (20 overs). The target was reduced at 171 runs from 15 overs from earlier target of 215 runs from 20 overs for Chennai Super Kings. Chennai Super Kings won by 5 wickets by the DLS method. This was achieved by reaching 171/5 from 15 overs.
An example of a D/L tied match was the ODI between England and India on 11 September 2011. This match was frequently interrupted by rain in the final overs, and a ball-by-ball calculation of the Duckworth–Lewis 'par' score played a key role in tactical decisions during those overs. At one point, India were leading under during one rain delay, and would have won if play had not resumed. At a second rain interval, England, who had scored some quick runs (knowing they needed to get ahead in terms) would correspondingly have won if play had not resumed. Play was finally called off with just 7 balls of the match remaining and England's score equal to the Duckworth–Lewis 'par' score, therefore resulting in a tie.
This example does show how crucial (and difficult) the decisions of the umpires can be, in assessing when rain is heavy enough to justify ceasing play. If the umpires of that match had halted play one ball earlier, England would have been ahead on , and so would have won the match. Equally, if play had stopped one ball later, India could have won the match with a dot ball – indicating how finely-tuned calculations can be in such situations.
Stoppages in both innings
During the 2012–13 Big Bash League season, was used in the 2nd semi-final played between the Melbourne Stars and the Perth Scorchers. After rain delayed the start of the match, it interrupted Melbourne's innings when they had scored 159/1 off 15.2 overs, and both innings were reduced by 2 overs to 18, and Melbourne finished on 183/2. After a further rain delay reduced Perth's innings to 17 overs, Perth returned to the field to face 13 overs, with a revised target of 139. Perth won the game by 8 wickets with a boundary off the final ball.
Stoppage in second innings with revised target already reached
When a team who get their full resources scores a very low total, and their opponents score very quickly early in their innings, a stoppage can result in the calculation of a revised target that has already been reached.
During the 2012–13 Big Bash League season, a match the Perth Scorchers and the Melbourne Stars saw Perth bowled out for a record low total of 69: in response, the Melbourne Stars had scored 29/0 from their first two overs when rain delayed the match.
Once the rain cleared, the umpires decided that the conditions and time remaining was acceptable for a reduced five-over innings from Melbourne, the minimum for a result. Under the older Duckworth-Lewis method, the revised target for their five-over innings was 20, a score that Melbourne had already exceeded: this unusual situation saw the match referee order the two teams to play out a single delivery – a non-scoring leave through to the wicketkeeper – before officially awarding the match to Melbourne, in an effort to avoid confusing the spectators and television viewers.
BBL officials later ruled this delivery was not required, since Melbourne had already won, and the single delivery was deleted from the match result and the calculations of the league table's net run rate. Melbourne won by 24 runs under the method, which was calculated using the par score of five runs after two overs: this par score was incorrectly reported by some media outlets to have been the target.
As any competitive match will have a minimum over requirement—five overs each in Twenty20 and 20 overs each in One Day Internationals. A team being ahead of a revised target for the amount of play remaining can leave the teams waiting for the weather to clear, the ground staff to work and the match referee to decide the game could continue (even though no more play would occur) in order to determine if the match is abandoned or declared a victory for the batting team.
Duckworth and Lewis wrote in 2017 that they had suggested that the calculations involved be done dynamically, and that in these unusual situations, it would mean a team would win the game were they ahead of the par score at any point after overs had begun being lost. They argued that it would also prevent tactics that would otherwise be against the normal spirit of cricket, i.e. scoring runs instead of blocking to get through overs to avoid an abandonment, or a bowling team having their bowlers bowl no-balls or wides in order to prevent a match reaching the minimum requirements.
Use and updates
The published table that underpins the D/L method is regularly updated, using source data from more recent matches; this is done on 1 July annually.
For 50-over matches decided by D/L, each team must face at least 20 overs for the result to be valid, and for Twenty20 games decided by D/L, each side must face at least five overs, unless one or both teams are bowled out and/or the second team reaches its target in fewer overs.
If the conditions prevent a match from reaching this minimum length, it is declared a no result.
1996–2003 – Single version
Until 2003, a single version of D/L was in use. This used a single published reference table of total resource percentages remaining for all possible combinations of overs and wickets, and some simple mathematical calculations, and was relatively transparent and straightforward to implement.
However, a flaw in how it handled very high first innings scores (350+) became apparent from the 1999 Cricket World Cup match in Bristol between India and Kenya. Tony Lewis noticed that there was an inherent weakness in the formula that would give a noticeable advantage to the side chasing a total in excess of 350. A correction was built into the formula and the software, but was not fully adopted until 2004. One-day matches were achieving significantly higher scores than in previous decades, affecting the historical relationship between resources and runs. The second version uses more sophisticated statistical modelling, but does not use a single table of resource percentages. Instead, the percentages also vary with score, so a computer is required. and 2001
|-
! rowspan="2" style="background: #ffdead;" | Overs remaining
! colspan="5" style="background: #ffdead;" | Wickets in hand
|-
| 10 || 8 || 5 || 3 || 1
|-
| 50 || 100.0 || 83.8 || 49.5 || 26.5 || 7.6
|-
| 40 || 90.3 || 77.6 || 48.3 || 26.4 || 7.6
|-
| 30 || 77.1 || 68.2 || 45.7 || 26.2 || 7.6
|-
| 20 || 58.9 || 54.0 || 40.0 || 25.2 || 7.6
|-
| 10 || 34.1 || 32.5 || 27.5 || 20.6 || 7.5
|-
| 5 || 18.4 || 17.9 || 16.4 || 14.0 || 7.0
|}
|
{| class="wikitable" style=" margin: 1em 1em 1em 1em; text-align:center;"
|+ Percentage total resources remaining: 2002
Duckworth and Lewis wrote, "When the side batting first score at or below the average for top level cricket ..., the results of applying the Professional Edition are generally similar to those from the Standard Edition. For higher scoring matches, the results start to diverge and the difference increases the higher the first innings total. In effect there is now a different table of resource percentages for every total score in the Team 1 innings." This also applies to most countries' national competitions.
2015 – Becomes DLS
For the 2015 World Cup, the ICC implemented the Duckworth–Lewis–Stern formula, which included work by the new custodian of the method, Professor Steven Stern, from the Department of Statistics at Queensland University of Technology. These changes recognised that teams need to start out with a higher scoring rate when chasing high targets rather than keep wickets in hand.
Target score calculations
Using the notation of the ICC Playing Handbook,
| 225
| rowspan="2" colspan="5" | ?
|-
| 1 September 2002 – 2006
| 235
|-
| 2006/07
| rowspan="3" colspan="3" |235
| rowspan="3" | 200
| rowspan="3" | 190
| rowspan="3" | 175
|-
| 2007/08
|-
| 2008/09 Rain before play reduced the match to 30 overs each. Lancashire batted first and scored 231–4 from their 30 overs. Before Hampshire began their innings, it was further reduced to 28 overs.
{| class="wikitable" style="text-align: center;"
|-
! rowspan="2" |Step 1
| Total resources available to Lancashire (R1)
| 30 overs and 10 wickets
| 75.1%
|-
| Total resources available to Hampshire (R2)
| 28 overs and 10 wickets
| 71.8%
|-
! Step 2
| Hampshire's par score
| 231 × R2/R1 = 231 × 71.8/75.1
| 220.850 runs
|}
Hampshire's target was therefore 221 to win (in 28 overs), or 220 to tie. They were all out for 150, giving Lancashire victory by 220 − 150 = 70 runs.
If Hampshire's target had been set by the Average Run Rate method (simply in proportion to the reduction in overs), their par score would have been 231 × 28/30 = 215.6, giving 216 to win or 215 to tie. While this would have kept the required run rate the same as Lancashire achieved (7.7 runs per over), this would have given an unfair advantage to Hampshire as it is easier to achieve and maintain a run rate for a shorter period. Increasing Hampshire's target from 216 overcomes this flaw.
As Lancashire's innings was interrupted once (before it started), and then restarted, their resource can be found from the general formula above as follows (Hampshire's is similar): Total resources = 100% − Resources remaining at 1st interruption + Resources remaining at 1st restart = 100% − 100% + 75.1% = 75.1%.
Reduced target: Team 1's innings completed; Team 2's innings cut short (resources lost at end of innings)<span class="anchor" id="SLvSA"></span>
{| class="wikitable" style="float: right; margin: 1em 1em 1em 1em; text-align:center;"
|+ Percentage total resources remaining reference table (D/L Standard Edition) Sri Lanka batted first and scored 268–9 from their 50 overs. Chasing a target of 269, South Africa had reached 229–6 from 45 overs when play was abandoned.
{| class="wikitable" style="text-align: center;"
|-
! rowspan="4" |Step 1
| Total resources available to Sri Lanka (R1)
| 50 overs and 10 wickets
| 100.0%
|-
| Total resources available to South Africa at the start of their innings
| 50 overs and 10 wickets
| 100.0%
|-
| Total resources remaining to South Africa when play abandoned
| 5 overs and 4 wickets
| 14.3%
|-
| Total resources available to South Africa (R2)
| 100.0% − 14.3%
| 85.7%
|-
! Step 2
| South Africa's par score
| align="center" | 268 × R2/R1 = 268 × 85.7/100.0
| align="center" | 229.676 runs
|}
Therefore, South Africa's retrospective target from their 45 overs was 230 runs to win, or 229 to tie. In the event, as they had scored exactly 229, the match was declared a tie.
South Africa scored no runs off the very last ball. If play had been abandoned without that ball having been bowled, the resource available to South Africa at the abandonment would have been 14.7%, giving them a par score of 228.6, and hence victory.
As South Africa's innings was interrupted once (and not restarted), their resource is given by the general formula above as follows: Total resources available = 100% − Resources remaining at 1st interruption = 100% − 14.3% = 85.7%.
Reduced target: Team 1's innings completed; Team 2's innings interrupted (resources lost in middle of innings)
On 16 February 2003, New South Wales played South Australia in the ING Cup. New South Wales batted first and scored 273 all out (from 49.4 overs). Chasing a target of 274, rain interrupted play when South Australia had reached 70–2 from 19 overs, and at the restart their innings was reduced to 36 overs (i.e. 17 remaining).
{| class="wikitable" style="text-align: center;"
|-
! rowspan="6" |Step 1
| Total resources available to New South Wales (R1)
| 50 overs and 10 wickets
| 100.0%
|-
| Total resources available to South Australia at the start of their innings
| 50 overs and 10 wickets
| 100.0%
|-
| Total resources remaining to South Australia at the interruption
| 31 overs and 8 wickets
| 68.6%
|-
| Total resources remaining to South Australia at the restart
| 17 overs and 8 wickets
| 46.7%
|-
| Total resources lost to South Australia by the interruption
| 68.6% − 46.7%
| 21.9%
|-
| Total resources available to South Australia (R2)
| 100.0% − 21.9%
| 78.1%
|-
! Step 2
| South Australia's par score
| 273 × R2/R1 = 273 × 78.1/100.0
| 213.213 runs
|}
South Australia's new target was therefore 214 to win (in 36 overs), or 213 to tie. In the event, they were all out for 174, so New South Wales won by 213 − 174 = 39 runs.
As South Australia's innings was interrupted once and restarted once, their resource is given by the general formula above as follows: Total resources available = 100% − Resources remaining at 1st interruption + Resources remaining at 1st restart = 100% − 68.6% + 46.7% = 78.1%.
Increased target: Team 1's innings cut short (resources lost at end of innings); Team 2's innings completed
On 25 January 2001, West Indies played Zimbabwe. West Indies batted first and had reached 235–6 from 47 overs (of a scheduled 50) when rain halted play for two hours. At the restart, both innings were reduced to 47 overs, i.e. West Indies' innings was closed immediately, and Zimbabwe began their innings.
{| class="wikitable" style="text-align: center;"
|-
! rowspan="4" |Step 1
| Total resources available to West Indies at the start of their innings
| 50 overs and 10 wickets
| 100.0%
|-
| Total resources remaining to West Indies when innings was closed
| 3 overs and 4 wickets
| 10.2%
|-
| Total resources available to West Indies (R1)
| 100.0% − 10.2%
| 89.8%
|-
| Total resources available to Zimbabwe (R2)
| 47 overs and 10 wickets
| 97.4%
|-
! Step 2
| Zimbabwe's par score
| 235 + G50 × (R2 − R1)/100 = 235 + 225 × (97.4 − 89.8)/100
| 252.100 runs
|}
Zimbabwe's target was therefore 253 to win (in 47 overs), or 252 to tie. It is fair that their target was increased, even though they had the same number of overs to bat as West Indies, as West Indies would have batted more aggressively in their last few overs, and scored more runs, if they had known that their innings would be cut short at 47 overs. Zimbabwe were all out for 175, giving West Indies victory by 252 − 175 = 77 runs.
These resource percentages are the ones which were in use back in 2001, before the 2002 revision, and so do not match the currently used percentages for the Standard Edition, which are slightly different. Also, the formula for Zimbabwe's par score comes from the Standard Edition of D/L, which was used at the time. Currently the Professional Edition is used, which has a different formula when R2>R1. The formula required Zimbabwe to match West Indies' performance with their overlapping 89.8% of resource (i.e. score 235 runs), and achieve average performance with their extra 97.4% − 89.8% = 7.6% of resource (i.e. score 7.6% of G50 (225 at the time) = 17.1 runs).
As West Indies' innings was interrupted once (and not restarted), their resource is given by the general formula above as follows: Total resources available = 100% − Resources remaining at 1st interruption = 100% − 10.2% = 89.8%.
Increased target: Multiple interruptions in Team 1's innings (resources lost in middle of innings); Team 2's innings completed<span class="anchor" id="AusvNL"></span>
On 20 February 2003, Australia played Netherlands in the 2003 Cricket World Cup Pool A. Rain before play reduced the match to 47 overs each, and Australia batted first.
- Rain stopped play when they had reached 109–2 from 25 overs (i.e. 22 remaining). At the restart both innings were reduced to 44 overs (i.e. 19 remaining for Australia)
- Rain stopped play again when Australia had reached 123–2 from 28 overs (i.e. 16 remaining), and at the restart both innings were reduced further to 36 overs (i.e. 8 remaining for Australia)
- Australia finished on 170–2 from their 36 overs
{| class="wikitable" style="text-align: center;"
|-
! rowspan="9" |Step 1
| Total resources available to Australia at the start of their innings
| 47 overs and 10 wickets
| 97.1%
|-
| Total resources remaining to Australia at interruption
| 22 overs and 8 wickets
| 55.8%
|-
| Total resources remaining to Australia at restart
| 19 overs and 8 wickets
| 50.5%
|-
| Total resources lost by interruption
| 55.8% − 50.5%
| 5.3%
|-
| Total resources remaining to Australia at interruption
| 16 overs and 8 wickets
| 44.7%
|-
| Total resources remaining to Australia at restart
| 8 overs and 8 wickets
| 25.5%
|-
| Total resources lost by interruption
| 44.7% − 25.5%
| 19.2%
|-
| Total resources available to Australia (R1)
| 97.1% − 5.3% − 19.2%
| 72.6%
|-
| Total resources available to Netherlands (R2)
| 36 overs and 10 wickets
| 84.1%
|-
! Step 2
| Netherlands' par score
| 170 + G50 × (R2 − R1)/100 = 170 + 235 × (84.1 − 72.6)/100
| 197.025 runs
|}
The Netherlands' target was therefore 198 to win (in 36 overs), or 197 to tie. It is fair that their target was increased, even though they had the same number of overs to bat as Australia, as Australia would have batted less conservatively in their first 28 overs, and scored more runs at the expense of more wickets, if they had known that their innings would only be 36 overs long. Increasing the Netherlands' target score neutralises the injustice done to Australia when they were denied some of the overs to bat they thought they would get. The Netherlands were all out for 122, giving Australia victory by 197 − 122 = 75 runs.
This formula for Netherlands' par score comes from the Standard Edition of D/L, which was used at the time. Currently the Professional Edition is used, which has a different formula when R2>R1. The formula required Netherlands to match Australia's performance with their overlapping 72.6% of resource (i.e. score 170 runs), and achieve average performance with their extra 84.1% − 72.6% = 11.5% of resource (i.e. score 11.5% of G50 (235 at the time) = 27.025 runs).
After the match there were reports in the media At the start of the over India were ahead of the par score, but the loss of the wicket caused their par score to jump from 55 to 79, which put them behind the par score.
{| class="wikitable" style="float: center; margin: 1em 1em 1em 1em; text-align:center;"
|-
! rowspan="2" style="width: 100pt" style="background: #ffdead;" | Overs used
! style="width:50pt" rowspan="9" |
! style="background:#ffdead;width:100pt" colspan="4" | 1 wicket lost
! colspan="4" style="background: #ffdead;" | 2 wickets lost
! style="width:50pt" rowspan="9" |
! style="background:#ffdead;width:100pt" rowspan="2" | India's actual score
|-
| style="width: 100pt;background: #ffdead;" | Resources remaining || style="width: 100pt; background: #ffdead;" | Resources used (R2) || colspan="2" style="width: 100pt; background: #ffdead;" | D/L par score || style="width: 100pt; background: #ffdead;" | Resources remaining || style="width: 100pt; background: #ffdead;" | Resources used (R2) || colspan="2" style="width: 100pt; background: #ffdead;" | D/L par score
|-
| 9.0 || 85.3% || 14.7% || settle l style="width:60pt" | 52.773 || style="background: #ACE1AF;" width="40pt" | 52 || style="color:grey;" | 78.7% || style="color:grey;" | 21.3% || style="width:60pt" style="color:grey;" | 76.467 || style="width:40pt;color:grey;" | 76 || 57-1
|-
| 9.1 || 85.1% || 14.9% || 53.491 || style="background: #ACE1AF;" | 53 || style="color:grey;" | 78.5% || style="color:grey;" | 21.5% || style="color:grey;" | 77.185 || style="color:grey;" | 77 || 57-1
|-
| 9.2 || 84.9% || 15.1% || 54.209 || style="background: #ACE1AF;" | 54 || style="color:grey;" | 78.4% || style="color:grey;" | 21.6% || style="color:grey;" | 77.544 || style="color:grey;" | 77 || 57-1
|-
| 9.3 || 84.7% || 15.3% || 54.927 || style="background: #ACE1AF;" | 54 || style="color:grey;" | 78.2% || style="color:grey;" | 21.8% || style="color:grey;" | 78.262 || style="color:grey;" | 78 || 57-1
|-
| 9.4 || 84.6% || 15.4% || 55.286 || style="background: #ACE1AF;" | 55 || style="color:grey;" | 78.1% || style="color:grey;" | 21.9% || style="color:grey;" | 78.621 || style="color:grey;" | 78 || 58-1
|-
| 9.5 || style="color:grey;" | 84.4% || style="color:grey;" | 15.6% || style="color:grey;" | 56.004 || style="color:grey;" | 56 || 77.9% || 22.1% || 79.339 || style="background: #ACE1AF;" | 79 || 58-2
|-
| 10.0 || style="color:grey;" | 84.2% || style="color:grey;" | 15.8% || style="color:grey;" | 56.722 || style="color:grey;" | 56 || 77.8% || 22.2% || 79.698 || style="background: #ACE1AF;" | 79 || 58-2
|}
Other uses
There are uses of the D/L method other than finding the current official final target score for the team batting second in a match that has already been reduced by the weather.
Ball-by-ball par score
thumb|Scoreboard showing ball-by-ball D/L Par Score
thumb|Many stadium scoreboards do not carry information about par scores during games
During the second team's innings, the number of runs a chasing side would expect to have scored on average with this number of overs used and wickets lost, if they were going to successfully match the first team's score, called the D/L par score, may be shown on a computer printout, the scoreboard and/or TV alongside the actual score, and updated after every ball. This can happen in matches which look like they're about to be shortened by the weather, and so D/L is about to be brought into play, or even in matches completely unaffected by the weather. This is:
- To help spectators and players understand whether the chasing side are doing better or worse than they would need to do on average to reach the target score.
- The score the batting team's score would be compared to determine which side had won, if the match had to be abandoned right then. It is the par score which is displayed, i.e. the score to tie. The target, to win, score is one run more than this. South Africa exited the 2003 World Cup after a tie with Sri Lanka by mistakenly believing the par score on the printout was the target score.
Net run rate calculation
It has been suggested that when a side batting second successfully completes the run chase, the D/L method could be used to predict how many runs they would have scored with a full innings (i.e. 50 overs in a One Day International), and use this prediction in the net run rate calculation.
This suggestion is in response to the criticisms of NRR that it does not take into account wickets lost, and that it unfairly penalises teams which bat second and win, as those innings are shorter and therefore have less weight in the NRR calculation than other innings which go the full distance.
Criticism
The D/L method has been criticised on the grounds that wickets are a much more heavily weighted resource than overs, leading to the suggestion that if teams are chasing large targets and there is the prospect of rain, a winning strategy could be to not lose wickets and score at what would seem to be a "losing" rate (e.g. if the required rate was 6.1, it could be enough to score at 4.75 an over for the first 20–25 overs). The 2015 update to DLS recognised this flaw, and changed the rate at which teams needed to score at the start of the second innings in response to a large first innings.
Another criticism is that the D/L method does not account for changes in proportion of the innings for which field restrictions are in place compared to a completed match.
More recent efforts have used ball-by-ball ODI databases of actually completed matches to evaluate the accuracy of the method. Those efforts have concluded that the DLS par score can have accuracies as low as 50 to 60% at predicting the eventual winner of the match when the team batting second bats between 20 and 24 overs and loses between 0 and 2 wickets.
More common informal criticism from cricket fans and journalists of the D/L method is that it is unduly complex and can be misunderstood. For example, in a one-day match against England on 20 March 2009, the West Indies coach (John Dyson) called his players in for bad light, believing that his team would win by one run under the D/L method, but not realising that the loss of a wicket with the last ball had altered the Duckworth–Lewis score. In fact Javagal Srinath, the match referee, confirmed that the West Indies were two runs short of their target, giving the victory to England.
Concerns have also been raised as to its suitability for Twenty20 matches, where a high scoring over can drastically alter the situation of the game, and variability of the run-rate is higher over matches with a shorter number of overs.
Cultural influence
The Duckworth Lewis Method is the name of a pop group, formed by Neil Hannon of The Divine Comedy and Thomas Walsh of Pugwash. Their first release was an eponymous album, which features cricket-themed songs.
See also
- Jayadevan's systema proposed alternate method to DLS similar in terms of accuracy
- WASPa prediction tool used to estimate final scores and win probabilities, regardless of weather interruptions
Notes
References
Further reading
- Duckworth, FC & Lewis, AJ "Your Comprehensive Guide to The Duckworth Lewis Method for Resetting Targets in One-day Cricket", Acumen Books, 2004
- Duckworth, F "A Role for Statistics in International Cricket" Teaching Statistics, (June 2001) Volume 23, No. 2 pp 38–44
- Duckworth, FC & Lewis, AJ "A fair method for resetting the target in interrupted one-day cricket matches" Journal of the Operational Research Society, (March 1998) Volume 49, No. 3 pp 220–227
External links
- The D/L method: answers to frequently asked questions (updated September 2012) International Cricket Council, September 2012 (Archived 6 August 2013)
- Frank Duckworth & Tony Lewis D/L method: answers to frequently asked questions ESPN Cricinfo, December 2008
- The D/L (Duckworth/Lewis) method of adjusting target scores in interrupted one-day cricket matches - ICC's D/L method (standard edition) table of resource percentages International Cricket Council, 2002
- The Duckworth-Lewis Method (2001) ESPN Cricinfo, 2001
- Rain-affected targets BBC Sport,
- Duckworth-Lewis.com Web based Calculator for the Standard Edition of the Duckworth Lewis method
- Alternatives to D/L CricketArchive
- Papers of Tony Lewis, statistician, relating to the Duckworth-Lewis scoring method for one-day cricket matches Modern Records Centre, University of Warwick, 1992-2009
- A Data science take on DLS method accuracy DLS method accuracy breakdown
