Dreamfall: The Longest Journey () is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. In 2007, a sequel entitled Dreamfall Chapters was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in The Longest Journey universe. In 2013, this sequel was announced as The Longest Journey Home, which would have been produced after Dreamfall Chapters, the sequel to Dreamfall.

In February 2003, Funcom approved the concept for Dreamfall, and members of the original team of The Longest Journey started working on the project. Three months later, Funcom presented text descriptions and concept art drawings. In February 2004, Funcom reported that the game was financed. Three months later, game director Ragnar Tørnquist presented a first look at Dreamfall with a few first "rough" sections at the E3 2004, getting a very good press coverage. IGN was impressed by the "beautiful graphics engine" based on the Shark 3D technology as the "most salient feature", "a wonder to see" and full of "features defining the cutting edge". GameSpot awarded the game as best adventure game of the E3 2004 and reported that Funcom seems to be making use of the "impressive graphics engine" rendering "large and highly detailed environments" to "create the colorful, scenic vistas that the world of The Longest Journey is known for" and pointed out the "focus field" as an all-new interface option.

Originally planned to be released about a year after the E3 2004 presentation,

Themes

In their 2008 interview with Rock, Paper, Shotgun, the writers of Dreamfall, Ragnar Tørnquist and Dag Scheve, have repeatedly stressed that faith was the central theme of the game's narrative and outlined a "journey of faith" model that guided the story arcs of every major character (Zoë, April, Kian, and Faith). In this model, every character starts in the state of having faith (which Tørnquist described as "optimism... Or at least acceptance. Accepting how things are and being able to live with that"

Release

Dreamfall: The Longest Journey was released for Microsoft Windows on 17 April 2006 in the United States and 18 April in Europe, available either on 6 CDs or a single DVD. A Limited Edition of Dreamfall was released, as well, containing the DVD version of the game, a soundtrack EP with four songs by Magnet, and a 92-page hardcover art book entitled The Art of Dreamfall. According to Ragnar Tørnquist, this edition is "an actual limited Limited Edition", since it has only been produced in small numbers. On 23 December 2006, a game demo was released. On 12 January 2007, Dreamfall was made available on Steam. On 30 April 2007, Aspyr announced that a Game of the Year edition would be released to North America on 24 May 2007 and would include The Longest Journey, Dreamfall, and the Dreamfall OST. This release includes three DVDs but no manual. The StarForce copy protection system prevents the use of the boxed version of the game on 64-bit versions of Windows Vista and Windows 7, although this can be circumvented with an unofficial patch which bypasses the software.

The Norwegian release of the game gives the player the option to toggle English or Norwegian voice-overs. Norwegian actress Ingeborg Sundrehagen Raustøl voiced Zoë Castillo in the Norwegian version, while Petronella Barker replaced Synnøve Svabø as the voice of April Ryan.

The Xbox version of the game has been released on 8 April and 11 August 2006 in the US and Europe, respectively, and is backwards compatible with Xbox 360 since June 2006. It was made available as an "Xbox Originals" digital download on Xbox Live on 23 March 2008. The downloadable version is the original Xbox version of the game rather than the Game of the Year edition.

==Audio== <!-- Courtesy note per [{WP:RSECT]]: Dreamfall Soundtrack and Dreamfall OST link here. -->

Most of the music in Dreamfall was composed by Leon Willett, who joined the production team in the last year of its development. Willett spent ten months writing the score, with the biggest challenge being to make it both cohesive and reflecting the multitude of settings in the game. He later commented in an interview, that the story of Dreamfall required "a broad, Hollywood approach" to music and regretted not having a live orchestra to perform it (instead using synthesized performance). Willett also remarked that because of an entirely new premise and more cinematic way of storytelling in Dreamfall, he had rarely considered the music from The Longest Journey as inspiration.

Dreamfall Original Soundtrack was released in August 2006. It contains the original orchestral music composed by Leon Willett for the game, as well as several tracks by other musicians, including the game's lead sound designer Simon Poole and audio director Morten Sørlie. It was nominated in the Best Video Game Score category at the 2006 MTV Video Music Awards but eventually lost to The Elder Scrolls IV: Oblivion score. The most prominent music in the game, featured on the main menu and in the first two game trailers, is a combination of two tracks ("Dreamfall Theme" and "Kian's Theme"). The final track is "Faith", a 2:40-minute long track followed by six minutes of silence, after which a static noise, and the phrase "Find April Ryan... Save her!" (a key phrase from the game) can be heard. Other significant tracks include "Lana and Maud" (heard in the Fringe Cafe in Newport) and "Rush" (from Casablanca towards the end of the game).

All songs by the Norwegian singer Magnet that have been included into the game were released on a separate Magnet EP extended play CD released with the limited-edition version of the game. "Be With You", the only track composed specifically for the game, is heard on several occasions; in the lobby of Reza's apartment building, during Zoë's journeys to Japan and St. Petersburg, and during the closing credits. "My Darling Curse" plays when she takes a Vactrax to Newport, and "Nothing Hurts Now" is heard both when Zoë stays in Damien's apartment and in the very end, when she lies on her bed crying.

Reception

Sales

In its second-quarter report for 2006, Funcom told investors that early sales of Dreamfalls computer version were "positive", while those of the Xbox release were "low". The company blamed this disparity on the Xbox's loss of market share to the Xbox 360. According to Funcom, revenues from Dreamfall totaled $2.64 million at the end of the second quarter, by which time roughly 300,000 copies of the game had been shipped to retailers. In its annual 2006 report, the company summarized Dreamfalls computer version as a "satisfactory" seller that drew revenues "above expectations". Sales and revenues of the Xbox release both failed to meet Funcom's forecasts.

Funcom estimated 200,000 copies of Dreamfall were downloaded illegally before release, and between 3 and 10 copies were illegally downloaded for every unit sold. A perceived loss of revenue due to piracy led the company to exit offline computer game development in 2007, in favor of online games such as Age of Conan, whose business model made them less vulnerable to piracy.

Critical reviews

Dreamfall: The Longest Journey was generally well-received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending. Aggregating review websites GameRankings and Metacritic gave the PC version 77.48% and 75/100

Other critics, while not disputing the quality of the story, were disappointed that the game is primarily story-driven, and would like to have seen more gameplay. For example, IGN opined: "While playing through, it's difficult to shake the impression that intelligent design was given a back seat to painfully simplistic fighting and sneaking sequences. The combat is, for all intents and purposes, a total joke. [...] While the gameplay has been drastically simplified, the story remains as engaging as ever. Characters engage in deep conversation, revealing all sorts of nuance and helping to strengthen this game's unique mood. Be warned, if you don't like watching lengthy conversations or if you generally disregard a game's plot, you'll be absolutely dissatisfied with Dreamfall. However, if you're in the mood for one of gaming's best and most recent narratives, by all means pick this one up. Just be aware that Dreamfall<nowiki>'</nowiki>s appeal lies largely in its narrative and characters, and not in the gameplay." During the 10th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Dreamfall for "Outstanding Achievement in Story and Character Development".

Reflecting on the maligned combat and stealth sections, the developers noted that these mechanics were added to diversify the traditional graphic adventure game gameplay, but conceded that they had "failed to make those mechanics fun". In November 2012, Ragnar Tørnquist's newly founded studio Red Thread Games began the pre-production of the sequel. Because Funcom's focus has shifted to online games, the company decided to license the rights to The Longest Journey IP to Tørnquist's development studio, who will fund and produce the game independently. A Kickstarter campaign to crowd-fund the game began in February 2013 and ended successfully raising $1.5 million in March. Tørnquist commented that the developers also considered the idea of making a film based on The Longest Journey or Dreamfall but found it too difficult to realize at the current stage.

In 2011, Adventure Gamers named Dreamfall the 52nd-best adventure game ever released.

See also

Notes

References

  • Official website