In the Dungeons & Dragons (D&D) fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, D&D dragons are loosely based on dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight the fictional dragons in the game (Tiamat being one of the most notable) and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology", have implications for the literary theory of fantasy writing. D&D dragons also featured as targets of the moral panic surrounding the game.
In D&D, dragons are depicted as any of various species of large, intelligent, magical, reptilian beasts, each typically defined by a combination of their demeanor and either the color of their scales or their elemental affinity. For example, a commonly presented species of dragon is the red dragon, which is named for its red scales, and known for its evil and greedy nature, as well as its ability to breathe fire. In the game, dragons are often adversaries of player characters, and less commonly, allies or helpers.
Overview
Powerful and intelligent, the fictional dragons of Dungeons & Dragons are reptiles with magical abilities and breath weapons. The different sub-species, distinguished by their coloring, vary in power.
Despite the variety of dragons in D&D, a number of traits are common to nearly all types of dragons. All species are portrayed as generally reptilian or serpentine in their natural form. Except for the youngest dragons, they are described as quite large—usually at least the size of a horse, and often much larger. Most species are depicted to have wings and be capable of flight, and nearly all are quadrupedal. Almost all species of dragon are depicted as highly intelligent (at least as intelligent as a human being) and are able to speak. All species of dragon are noted to be magical in nature, and in most species, this nature is expressed as an affinity for some type of elemental power. Some dragon species are naturally able to cast magical spells as well. Most dragons in D&D have the ability to breathe or expel one or more types of energy associated with their elemental affinity, as well as to resist some damage or injury from other sources of such energy. Some dragons have two different kinds of breath weapons, usually one that can cause physical harm to player characters (fire, ice, acid, lightning, etc.) and another which typically causes an impairment (paralysis, repulsion, confusion, etc.).
Dragons are noted to be egg-layers, and most are described with sharp teeth, horns, and claws. A dragon in D&D is protected by its scaly hide, the color of which is determined by the dragon's species, and also offers a visual clue to the specific elemental nature of each species of dragon. Each species of dragon has a particular temperament associated with it, as well as a moral outlook derived from that temperament. These factors underlie the personality and behavior of individual dragons. While dragons typically are not portrayed with wide variances in appearance or personality within a species, exceptions are possible, especially in certain in-game settings, such as Eberron.
Since dragons in D&D are portrayed as monstrous creatures designed to antagonize player characters, the majority of dragons in D&D are described as evil by default. This was more prominent in the original Dungeons & Dragons releases (such as the Dungeons & Dragons "white box" set (1974) and Dungeons & Dragons Basic Set) where only the gold dragon was specified to be lawful good while all other colors were noted to be chaotic evil (red, green, black) or neutral evil (blue, white).
Detailed information about dragonkind in the 2nd, 3rd, or 4th editions of D&D may be found in their respective editions of the Draconomicon, a supplement book designed to provide players with more information about dragons; the fifth edition has the similarly-themed Fizban's Treasury of Dragons. No such book was published for the first edition, although the Basic game had a Bestiary of Dragons and Giants (coded AC10).
Publication history
Origins
Medieval literature scholar Thomas Honegger considered it "no coincidence" that the seminal role-playing game "features the dragon, a most formidable opponent, as the second element of its name" as the "recognition of the dragon as the most dangerous animal is traditional" in epic literature.
Five evil-aligned dragons (white dragon, black dragon, green dragon, blue dragon, and red dragon), and the lawful-good aligned golden dragon (in ascending order of magic power and capabilities) first appeared in the original Dungeons & Dragons "white box" set (1974).
The white dragon, black dragon, red dragon and brass dragon reappeared in the original Dungeons & Dragons Basic Set (1977). The six dragons from the 1974 boxed set appeared in the Dungeons & Dragons Basic Rulebook (1981), and again in the 1983 version of the Basic Set (1983). These six appeared along with the gemstone dragons (crystal dragon, onyx dragon, jade dragon, sapphire dragon, ruby dragon and amber dragon), and the dragon rulers (Pearl (the Moon Dragon), Ruler of all Chaotic Dragons; Diamond (the Star Dragon), Ruler of all Lawful Dragons; Opal (the Sun Dragon), Ruler of all Neutral Dragons; and the Great One, Ruler of All Dragonkind) in the Dungeons & Dragons Rules Cyclopedia (1991).
The five chaotic-aligned dragon types from the 1974 boxed set, as well as the gold dragon and the four new dragon types from the Greyhawk supplement (the copper dragon, brass dragon, bronze dragon, and silver dragon) appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977), along with Bahamut and Tiamat. The former five dragon types were given as evil-aligned, while the latter five dragon types were given as good-aligned. The ten dragon types were given pseudoscientific names as follows: black (draco causticus sputem), blue (draco electricus), brass (draco impudentus gallus), bronze (draco gerus bronzo), copper (draco comes stabuli), gold (draco orientalus sino dux), green (draco chlorinous nauseous respiratorus), red (draco conflagratio horriblis), silver (draco nobilis argentum), and white (draco rigidus frigidus).
The Oriental dragons appeared in the original Fiend Folio (1981), including the li lung (earth dragon), the lung wang (sea dragon), the pan lung (coiled dragon), the shen lung (spirit dragon), the t'ien lung (celestial dragon), and the yu lung (carp dragon). The cloud dragon, the faerie dragon, the mist dragon, and the shadow dragon appeared in the original Monster Manual II (1983).
Second edition
In the second edition of Advanced Dungeons & Dragons (AD&D), dragons were altered heavily from their first edition equivalents and were made much more powerful with magic resistance, removing the subdual rules, and now had more physical attack forms besides claws and bites. AD&D 2nd edition and D&D 3rd edition divided true dragons further into three main categories: chromatic dragons which are evil-aligned; metallic dragons which are good; and neutral-aligned gem dragons, rare creatures that possess psionic abilities. In addition, there were other subspecies of true dragons that did not fit into the three main categories. For example, mercury and steel dragons would seem to be metallic dragons, but in the Dungeons & Dragons world they are considered to be outside of the main family of metallic dragons because of various biological differences (though the book Dragons of Faerûn did list them as metallic dragons). The "lung dragons" or spirit-dragons of Oriental Adventures are also true dragons.
The black dragon, blue dragon, brass dragon, bronze dragon, copper dragon, gold dragon, green dragon, red dragon, silver dragon, and white dragon appeared in second edition Advanced Dungeons & Dragons in the Monstrous Compendium Volume One (1989). The faerie dragon, and the Oriental dragons—lung wang (sea dragon), pan lung (coiled dragon), shen lung (spirit dragon), t'ien lung (celestial dragon), tun mi lung (typhoon dragon), yu lung (carp dragon), chiang ling (river dragon), and li lung (earth dragon)—appeared in the Monstrous Compendium Forgotten Realms Appendix (1989). The radiant dragon appeared in the Spelljammer: AD&D Adventures in Space boxed set (1989).
The dragons of Krynn', the , the astral dragon, the , the , and the sea dragon appeared in the Monstrous Compendium Dragonlance Appendix (1990). The cloud dragon, the Greyhawk dragon, the mist dragon, and the shadow dragon appeared in the Monstrous Compendium Greyhawk Appendix (1990). The adamantite dragon appeared in the Monstrous Compendium Outer Planes Appendix (1991). The moon dragon, the sun dragon, and the stellar dragon appeared in the Monstrous Compendium Spelljammer Appendix (1991). The deep dragon appeared in the Monstrous Compendium Forgotten Realms Appendix II (1991).
The gem dragons (the amethyst dragon, the crystal dragon, the emerald dragon, the sapphire dragon, and the topaz dragon) first appeared in The Dragon magazine #037 (May 1980), and then appeared again in the Monstrous Compendium Fiend Folio Appendix (1992). The chromatic dragons (black dragon, blue dragon, green dragon, red dragon, and white dragon), the gem dragons (amethyst dragon, crystal dragon, emerald dragon, sapphire dragon, and topaz dragon), metallic dragons (brass dragon, bronze dragon, copper dragon, gold dragon, and silver dragon), brown dragon, cloud dragon, deep dragon, mercury dragon, mist dragon, shadow dragon, steel dragon, and yellow dragon appeared in the Monstrous Manual (1993). The onyx dragon, jade dragon, ruby dragon and amber dragon appeared in the Monstrous Compendium Mystara Appendix (1994).
Third edition
The chromatic dragons (black, blue, green, red, and white), and the metallic dragons (brass, bronze, copper, gold, and silver) appeared in the third edition in the Monster Manual (2000), and in the revised 3.5 Monster Manual (2003). Their depictions by Todd Lockwood and Sam Wood tried to incorporate the "very inventive" original designs by Dave Sutherland from 1st edition while making them anatomically more credible, and differentiate all species through distinctions in wing-shape in addition to head details. 3rd edition's is "what Wizards designers now consider the "definitive" representations of these monsters."
The third edition of D&D classifies dragon as a type of creature, simply defined as "a reptilelike creature, usually winged, with magical or unusual abilities". The dragon type is broken down into several classifications. True dragons are dragons which increase in power by age categories (wyrmling to great wyrm). Lesser dragons do not improve in age categories and may lack all of the abilities of true dragons. Examples of lesser dragons include dragon turtles and wyverns. Other creatures with the dragon type include drakes, , elemental drakes, landwyrms, linnorms and wurms.
Fourth edition
With D&D 4th edition, the classifications were changed: chromatic dragons turned not strictly evil, and metallic dragons proved not necessarily good. There are also several new categories (although the gem dragons did not return): "planar dragons" which are defined as dragons that were warped by living on a plane of existence other than the Material Plane, "catastrophe dragons", which take on the aspects of natural disasters that are chaotic evil and cause chaos for its own sake, and "scourge dragons".
The five chromatic dragon types (black, blue, green, red, and white) appeared in young, adult, elder, and ancient variants in the fourth edition Monster Manual (2008). Chromatic dragons were again presented in the Draconomicon: Chromatic Dragons. This supplement also included three more chromatic dragon types: the brown dragon (aka, sand dragon), the grey dragon (aka, fang dragon), and the purple dragon (aka, deep dragon). The adamantine dragon, copper dragon, gold dragon, iron dragon, and silver dragon appeared in the Monster Manual 2 (2009). Metallic dragons are presented in the Monster Manual 2 and Draconomicon: Metallic Dragons. Catastrophe dragons are presented in Monster Manual 3. Planar dragons have been presented in both Draconomicon: Chromatic Dragons and Draconomicon: Metallic Dragons.
Fifth edition
The five basic chromatic dragons (red, blue, green, black, and white) and metallic dragons (copper, brass, silver, gold, and bronze) appeared in the fifth edition Monster Manual (2014) in wyrmling, young, adult, and ancient. Gem dragons and other new-to-fifth-edition dragons appeared in Fizban's Treasury of Dragons (2021). Dragons also radiate a mystical fear aura around them. After a millennium or two, a dragon reaches their maximum development.
Many D&D dragons have innate magical abilities, but they vary from race to race. Metallic dragons are often able to shapeshift into small animals or human forms, and use this ability to secretly help or watch over humans. Dragons also have some innate powers over the element they are linked to. For example, a red dragon (fire) will have some control over fires. Like all other draconic powers, they gain more as they grow older. Lesser dragons (like wyverns, halfdragons or dragonwrought kobolds) may lack innate magical abilities, while still counting as dragons for purpose of all other effects.
Breath weapon
A breath weapon is the cone or line shaped weapon exhaled by dragons in D&D. Each type of dragon has a different breath weapon. The chromatic dragons have one breath weapon and the metallic dragons have two. Other dragons and semi-dragons frequently have breath weapons. One example is the dragon turtle's cone of steam breath weapon.
Form
Breath weapons typically come in one of three forms.
- Line: Does damage in a straight line.
- Cone: Does damage in a wide cone shape.
- Cloud: Does damage with a cloud of gas.
Composition
Breath weapons typically are composed of one of several materials (gem dragons may have breath weapons of other materials, such as psychic energy and thunderous bursts of sound).
- Fire: Magical fire is used by gold dragons, brass dragons and red dragons.
- Electricity: Lightning is exhaled by blue dragons and bronze dragons.
- Acid: The black and copper dragon exhale a powerful acid.
- Poison: The green dragon's breath weapon is a cloud of chlorine gas.
- Cold: The white and silver dragons both release a cone of sub zero air and ice.
Magic
True dragons are born with a natural flair for magic, but they need to practice and hone their skills and come of age before they are able to use it to any meaningful effect.
Fictional traits
Biology
Dragons are inherently magical beings, and are, contrary to appearances, not reptilian in nature. All true dragons are endothermic, with its body temperature varying based on their age and species. However, unlike most endothermic creatures, dragons have no way of shedding excess heat. Instead, the heat is extracted via an organ known as the draconis fundamentum, where it is transformed into energy for the creature. A dragon is also unaffected by a lack of external heat, without slowing their metabolism nor activity level.
The number of eggs laid each time depends on the race of the dragon, but is usually low (between one and ten). Dragons can also cross-breed with virtually any other creature, creating a half-dragon. The most commonly heard of are in the humanoid races, particularly with human and elves. Nearly any combination is possible, even with devils or angels.
While varying depending on species, dragon senses are often superior in most ways to other creatures. Like any predator, they have exceptionally acute senses, which only increase with age. Like avian creatures, they have excellent depth perception and comparingly good peripheral vision, and are able to see twice as well as a human in daylight. Unlike avian, they have great night vision, and are able to see even when conditions have no light to offer, although in such conditions they cannot discern between colors.
Behavior
All true dragons in Dungeons & Dragons are depicted as intelligent beings. A dragon's personality varies by individual, but dragons of the same subrace tend to have similar mindsets. This is not always true however, and several exceptions exist in official D&D material. Dragon subraces encompass all Dungeons & Dragons alignments, going from lawful good paladin-like gold dragons to the cruel and greedy chaotic evil red dragons.
All dragons share a common desire to collect treasure, be it precious, beautiful, magical or just shiny. Indeed, the treasure in question need not always be gold, and may sometimes be aesthetic in nature, ranging from popular artwork or sculptures or even rare books and tomes that might otherwise have an overwhelming monetary value. For evil-aligned dragons, this generally directs a greedy attitude to achieve such wealth by whatever means suit them. For good dragons, this lust for treasure is tempered, although they are certainly not averse to earning such wealth, and still appreciate gifts (while being insulted if offered an obvious bribe).
Being stronger, faster, generally smarter, and possessing longer life than humans and most other races, dragons tend to consider themselves superior creatures. For good-aligned dragons, this may simply mean they consider humanoid races as children, trying to take care of them and educate them. For evil-aligned dragons, they consider humanoids as mere animals, or as toys to play with. At best, they are minions and slaves, while at worst, they are the dragon's next meal.
The longevity of dragons is evident in their often unenthusiastic attitudes. Good-aligned dragons, while concerned with defeating evil, are able to see a much broader scope of the world, and although certain crises arise that may seem very important to good-aligned humans, their dragon counterparts have the ability to view the event as an unimportant hiccup which will pass in mere centuries. Even those that adventure with others tend show a sense of incredible patience, including in situations where everyone feels they have not a second to lose. Similarly, evil-aligned dragons that are crossed by belligerent adventurers may plot for dozens of generations before exacting revenge on the trespasser's line. It is not uncommon for those descended from the mentioned adventurer to find themselves the target of a dragon based simply on their lineage.
In campaign settings
In many settings, the god-king of the metallic dragons is Bahamut, the Platinum Dragon, and the goddess and queen of the chromatic dragons is Tiamat, the Five-Headed Dragon. She is based on the Tiamat from Babylonian mythology, who was considered the evil mother of dragons, though the appearances of the fictional deity differs greatly from its model. They are much like the other races of metallic dragon with one primary exception: they prefer to maintain the form of another sentient race in order to mingle with, infiltrate, and study the cultures of men and their sort. Few people know when they are interacting with a Steel Dragon, but they always have a feature which betrays them by resembling their natural complexion. Within the Greyhawk setting, such dragons are known to have made journeys into other material planes where they have come to be called steel dragons.
Council of Wyrms setting
The Council of Wyrms campaign setting is the only one that allows for dragon player characters in its base rules. The Draconomicon introduces rules for dragon PCs in standard Dungeons & Dragons. The setting is based around a society of dragons and their servitors and uses the standard D&D dragon races and dragon gods. It has detailed rules for creating and playing dragon PCs and NPCs, including various draconic character classes.
Eberron setting
In the Eberron campaign setting, three dragon gods have created the world: Siberys, Eberron and Khyber. Siberys and Eberron waged war against Khyber and imprisoned it within the depths of the earth. In the end, all three dragons merged with the land: Siberys becoming the sky, Eberron the continents and Khyber the underground world.
Dragons are apart from civilization, which is mostly concentrated on the continent of Khorvaire. They live on the continent of Argonnessen, a rather unknown place, since dragons are very territorial, it makes exploration often hazardous. The dragons used to rule over Eberron many centuries ago, but at the end of the Dragon-Fiend war, against the demons and devils of Khyber, they departed from Khorvaire to go to Argonnessen.
Dragons are immersed in the Draconic Prophecy, a legend which all bits of information are scattered throughout the world and that the outcome is unknown. They see every event as an important event in the Prophecy, and they even form an organization called the Chamber, where they send their brethren in search of clues. They can be of any alignment, like all creatures in Eberron, so a good red dragon (usually evil) is as common as an evil gold dragon (usually good). This rule might throw some players off-balance. Dragons also consider themselves superior, treating all other races as inferior. Furthermore, any half-dragon spotted by these dragons is vowed to be hunted, as they treat these half-breeds as a disgrace to their image.
Birthright setting
The Birthright campaign setting had its own version of a Dragon, named Cerilian Dragon, Cerilia being the main continent in the setting. They resemble more the eastern-type dragons being long and serpentine with leathery wings. Their backs are protected by iron-hard scales, their bellies by layers of thick, leathery skin. Their color ranges from reddish rust-brown to iron grey, with their bellies usually of a paler tone than their scales. Cerilian dragons are among the most ancient inhabitants of the continent, predating even elves and dwarves. Perhaps there used to be many, but over the years, in-fighting and fighting the younger races have taken their toll. There are only a half dozen dragons known to be left. All living dragons are of the Old age or higher. Dragons are extremely intelligent and knowledgeable, conserving much lore that has been lost to the younger races. They speak their own language and some can also speak Elven or Dwarven. Some of these dragons took part in the Battle of Deismaar, and the only verified alive and awake dragons right now are the dragon of Vstaive Peaks in Vosgaard, also known as Vore Lekiniskiy and Kappenkriaucheran who inhabits the Drachenward mountains and controls their magic. The most famous of the dragons is Tarazin the Grey who has not been seen for several decades when the official campaign begins. The only known Dracolich is Komassa who lives in the Shadow World. Dragons in Birthright are meant to be uncommon and powerful beings and only rarely if ever appear in any adventure.
Chromatic dragons
Chromatic dragon is a classification of fictional dragon. Chromatic dragons are typically of evil alignment, in contrast to the metallic dragons, which are typically of good alignment. Chromatic dragons have played a large role in various D&D monster compilation books: white, black, green, blue and red dragons being the classic chromatic dragons. Tiamat is the queen of chromatic dragons, based on the Tiamat from Babylonian mythology. giving the different races more distinctive characteristics aside from color.
