Delta Force 2 is a tactical first-person shooter video game developed by NovaLogic and released in 1999, one year after its predecessor. It is the second game in the Delta Force series and was followed by Delta Force: Land Warrior one year later. The game was re-released in 2009 on Steam.

Gameplay

left|thumb|First-person view while lying prone on top of a truck

The player assumes the role of a Delta Force operative who takes part in missions across the globe. The action takes place in vast outdoor environments and combat distances reach up to several hundred meters. The game has an emphasis on realism, with human enemies and the player alike being very vulnerable to damage from weapons, and projectiles being subject to wind conditions.

Missions consist of a series of objectives while navigation points indicate what to do, the player is free to approach the targets as he sees fit. Objectives typically involve eliminating all hostile presence in a specific location, rescuing hostages, or destroying enemy vehicles and facilities. Many missions feature allied Delta Force teams which follow commands predefined by the mission design, and who can also be issued orders by the player. The player can view the positions of nearby enemies and friendly units through the use of a minimap on their HUD.

Game engine

The game continues to use NovaLogic's proprietary Voxel Space engine from its earlier games, including the original Delta Force and the Comanche series of helicopter combat simulators, known for its ability to render vast landscapes. This updated version of the engine is dubbed Voxel Space 32, as it is optimised for 32-bit graphics cards and does not support 16-bit cards anymore. All terrain is visualised by voxels while any characters, vehicles, structures or other details are polygonal. Unlike its predecessor, Delta Force 2 supports hardware acceleration. A new feature in Delta Force 2s version of the engine are stretched voxels which allow to simulate high grass, capable of masking characters at any distance.right|thumb|A view of the [[voxel terrain taken while parachuting]]

Mission editor

The game includes a mission editor which allows the user to place objects, enemies, and objectives in one of the game's existing landscapes.

Reception

The game received "average" reviews according to video game review aggregator GameRankings. indicating sales of at least 100,000 units in the UK.

References

  • Official website