In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object dynamically, without affecting the behavior of other instances of the same class. The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it enables functionality to be distributed across classes with distinct concerns. It also supports the Open–Closed Principle, since a class's functionality can be extended without modifying its source code. Using decorators can be more flexible and efficient than subclassing, as an object's behavior can be augmented or combined at runtime without creating an entirely new class hierarchy.

Overview

The decorator design pattern is one of the twenty-three Gang-of-Four design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse.

The decorator pattern provides a flexible alternative to subclassing for extending functionality. When using subclassing, different subclasses extend a class in different ways. However, an extension is bound to the class at compile-time and can't be changed at run-time. The decorator pattern allows responsibilities to be added (and removed from) an object dynamically at run-time. It is achieved by defining <code>Decorator</code> objects that

  • implement the interface of the extended (decorated) object (<code>Component</code>) transparently by forwarding all requests to it.
  • perform additional functionality before or after forwarding a request.

This allows working with different <code>Decorator</code> objects to extend the functionality of an object dynamically at run-time.

Intent

thumb|right|400px|Decorator [[Unified Modeling Language|UML class diagram]]

The decorator pattern can be used to extend (decorate) the functionality of a certain object statically, or in some cases at run-time, independently of other instances of the same class, provided some groundwork is done at design time. This is achieved by designing a new Decorator class that wraps the original class. This wrapping could be achieved by the following sequence of steps:

  1. Subclass the original Component class into a Decorator class (see UML diagram);
  2. In the Decorator class, add a Component pointer as a field;
  3. In the Decorator class, pass a Component to the Decorator constructor to initialize the Component pointer;
  4. In the Decorator class, forward all Component methods to the Component pointer<!-- (This implies that all Decorator fields coming from the Component motherclass will never be used and their memory space will be wasted—That is an accepted drawback of the decorator pattern) -->; and
  5. In the ConcreteDecorator class, override any Component method(s) whose behavior needs to be modified.

This pattern is designed so that multiple decorators can be stacked on top of each other, each time adding a new functionality to the overridden method(s).

Note that decorators and the original class object share a common set of features. In the previous diagram, the operation() method was available in both the decorated and undecorated versions.

The decoration features (e.g., methods, properties, or other members) are usually defined by an interface, mixin (a.k.a. trait) or class inheritance which is shared by the decorators and the decorated object. In the previous example, the class Component is inherited by both the ConcreteComponent and the subclasses that descend from Decorator.

The decorator pattern is an alternative to subclassing. Subclassing introduces additional behavior by deriving new classes at compile time, and such modifications affect all instances of the original class. In contrast, the Decorator pattern allows new behaviors to be dynamically added to selected objects at run-time without impacting other instances of the same class. This design enables more fine-grained and flexible behavior extension, thereby improving code reusability and maintainability.

{| class="wikitable"

! Pattern !! Intent

|-

| Adapter || Converts one interface to another so that it matches what the client is expecting

|-

| Decorator || Dynamically adds responsibility to the interface by wrapping the original code

|-

| Facade || Provides a simplified interface

|}

Structure

UML class and sequence diagram

frame|none|A sample UML class and sequence diagram for the Decorator design pattern

In the above UML class diagram,

the abstract <code>Decorator</code> class maintains a reference (<code>component</code>)

to the decorated object (<code>Component</code>) and forwards all requests to it

(<code>component.operation()</code>).

This makes <code>Decorator</code> transparent (invisible) to clients of <code>Component</code>.

Subclasses (<code>Decorator1</code>,<code>Decorator2</code>) implement additional behavior

(<code>addBehavior()</code>) that should be added to the <code>Component</code> (before/after forwarding a request to it).

<br />

The sequence diagram

shows the run-time interactions: The <code>Client</code> object

works through <code>Decorator1</code> and <code>Decorator2</code> objects to

extend the functionality of a <code>Component1</code> object.

<br />

The <code>Client</code> calls <code>operation()</code>

on <code>Decorator1</code>, which forwards the request to <code>Decorator2</code>.

<code>Decorator2</code> performs <code>addBehavior()</code> after forwarding

the request to <code>Component1</code> and returns to

<code>Decorator1</code>, which performs <code>addBehavior()</code>

and returns to the <code>Client</code>.

Examples

<!-- Wikipedia is not a list of examples. Do not add examples from your favorite programming language here; this page exists to explain the design pattern, not to show how it interacts with subtleties of every language under the sun. Feel free to add examples here: http://en.wikibooks.org/wiki/Computer_Science_Design_Patterns/Decorator -->

C++

This implementation (which uses C++23 features) is based on the pre C++98 implementation in the book.

<syntaxhighlight lang="c++">

import std;

using std::unique_ptr;

// Beverage interface.

class Beverage {

public:

virtual void drink() = 0;

virtual ~Beverage() = default;

};

// Drinks which can be decorated.

class Coffee: public Beverage {

public:

virtual void drink() override {

std::print("Drinking Coffee");

}

};

class Soda: public Beverage {

public:

virtual void drink() override {

std::print("Drinking Soda");

}

};

class BeverageDecorator: public Beverage {

private:

unique_ptr<Beverage> component;

protected:

void callComponentDrink() {

if (component) {

component->drink();

}

}

public:

BeverageDecorator() = delete;

explicit BeverageDecorator(unique_ptr<Beverage> component):

component{std::move(component)} {}

virtual void drink() = 0;

};

class Milk: public BeverageDecorator {

private:

float percentage;

public:

Milk(unique_ptr<Beverage> component, float percentage):

BeverageDecorator(std::move(component)), percentage{percentage} {}

virtual void drink() override {

callComponentDrink();

std::print(", with milk of richness {}%", percentage);

}

};

class IceCubes: public BeverageDecorator {

private:

int count;

public:

IceCubes(unique_ptr<Beverage> component, int count):

BeverageDecorator(std::move(component)), count{count} {}

virtual void drink() override {

callComponentDrink();

std::print(", with {} ice cubes", count);

}

};

class Sugar: public BeverageDecorator {

private:

int spoons = 1;

public:

Sugar(unique_ptr<Beverage> component, int spoons):

BeverageDecorator(std::move(component)), spoons{spoons} {}

virtual void drink() override {

callComponentDrink();

std::print(", with {} spoons of sugar", spoons);

}

};

int main(int argc, char* argv[]) {

unique_ptr<Beverage> soda = std::make_unique<Soda>();

soda = std::make_unique<IceCubes>(std::move(soda), 3);

soda = std::make_unique<Sugar>(std::move(soda), 1);

soda->drink();

std::println();

unique_ptr<Beverage> coffee = std::make_unique<Coffee>();

coffee = std::make_unique<IceCubes>(std::move(coffee), 16);

coffee = std::make_unique<Milk>(std::move(coffee), 3.);

coffee = std::make_unique<Sugar>(std::move(coffee), 2);

coffee->drink();

return 0;

}

</syntaxhighlight>

The program output is like

<syntaxhighlight lang="c++">

Drinking Soda, with 3 ice cubes, with 1 spoons of sugar

Drinking Coffee, with 16 ice cubes, with milk of richness 3%, with 2 spoons of sugar

</syntaxhighlight>

Full example can be tested on a godbolt page.

C++

Two options are presented here: first, a dynamic, runtime-composable decorator (has issues with calling decorated functions unless proxied explicitly) and a decorator that uses mixin inheritance.

Dynamic decorator

<syntaxhighlight lang="cpp">

import std;

using std::string;

class Shape {

public:

virtual ~Shape() = default;

virtual string getName() const = 0;

};

class Circle: public Shape {

private:

float radius = 10.0f;

public:

void resize(float factor) noexcept {

radius *= factor;

}

nodiscard

string getName() const override {

return std::format("A circle of radius {}", radius);

}

};

class ColoredShape: public Shape {

private:

string color;

Shape& shape;

public:

ColoredShape(const string& color, Shape& shape):

color{color}, shape{shape} {}

nodiscard

string getName() const override {

return std::format("{} which is colored {}", shape.getName(), color);

}

};

int main() {

Circle circle;

ColoredShape coloredShape{"red", circle};

std::println("{}", coloredShape.getName());

}

</syntaxhighlight>

<syntaxhighlight lang="cpp">

import std;

using std::string;

using std::unique_ptr;

class WebPage {

public:

virtual void display() = 0;

virtual ~WebPage() = default;

};

class BasicWebPage: public WebPage {

private:

string html;

public:

void display() override {

std::println("Basic WEB page");

}

};

class WebPageDecorator: public WebPage {

private:

unique_ptr<WebPage> webPage;

public:

explicit WebPageDecorator(unique_ptr<WebPage> webPage):

webPage{std::move(webPage)} {}

void display() override {

webPage->display();

}

};

class AuthenticatedWebPage: public WebPageDecorator {

public:

explicit AuthenticatedWebPage(unique_ptr<WebPage> webPage):

WebPageDecorator(std::move(webPage)) {}

void authenticateUser() {

std::println("authentication done");

}

void display() override {

authenticateUser();

WebPageDecorator::display();

}

};

class AuthorizedWebPage: public WebPageDecorator {

public:

explicit AuthorizedWebPage(unique_ptr<WebPage> webPage):

WebPageDecorator(std::move(webPage)) {}

void authorizedUser() {

std::println("authorized done");

}

void display() override {

authorizedUser();

WebPageDecorator::display();

}

};

int main(int argc, char* argv[]) {

unique_ptr<WebPage> myPage = std::make_unique<BasicWebPage>();

myPage = std::make_unique<AuthorizedWebPage>(std::move(myPage));

myPage = std::make_unique<AuthenticatedWebPage>(std::move(myPage));

myPage->display();

std::println();

return 0;

}

</syntaxhighlight>

Static decorator (mixin inheritance)

This example demonstrates a static Decorator implementation, which is possible due to C++ ability to inherit from the template argument.

<syntaxhighlight lang="cpp">

import std;

using std::string;

class Circle {

private:

float radius = 10.0f;

public:

void resize(float factor) noexcept {

radius *= factor;

}

nodiscard

string getName() const {

return std::format("A circle of radius {}", radius);

}

};

template <typename T>

class ColoredShape: public T {

private:

string color;

public:

explicit ColoredShape(const string& color):

color{color} {}

nodiscard

string getName() const {

return std::format("{} which is colored {}", T::getName(), color);

}

};

int main() {

ColoredShape<Circle> redCircle{"red"};

std::println("{}", redCircle.getName());

redCircle.resize(1.5f);

std::println("{}", redCircle.getName());

}

</syntaxhighlight>

Java

First example (window/scrolling scenario)

The following Java example illustrates the use of decorators using the window/scrolling scenario.

<syntaxhighlight lang="java">

// The Window interface class

public interface Window {

void draw(); // Draws the Window

String getDescription(); // Returns a description of the Window

}

// Implementation of a simple Window without any scrollbars

class SimpleWindow implements Window {

@Override

public void draw() {

// Draw window

}

@Override

public String getDescription() {

return "simple window";

}

}

</syntaxhighlight>

The following classes contain the decorators for all <code>Window</code> classes, including the decorator classes themselves.

<syntaxhighlight lang="java">

// abstract decorator class - note that it implements Window

abstract class WindowDecorator implements Window {

private final Window windowToBeDecorated; // the Window being decorated

public WindowDecorator(Window windowToBeDecorated) {

this.windowToBeDecorated = windowToBeDecorated;

}

@Override

public void draw() {

windowToBeDecorated.draw(); // Delegation

}

@Override

public String getDescription() {

return windowToBeDecorated.getDescription(); // Delegation

}

}

// The first concrete decorator which adds vertical scrollbar functionality

class VerticalScrollBarDecorator extends WindowDecorator {

public VerticalScrollBarDecorator(Window windowToBeDecorated) {

super(windowToBeDecorated);

}

@Override

public void draw() {

super.draw();

drawVerticalScrollBar();

}

private void drawVerticalScrollBar() {

// Draw the vertical scrollbar

}

@Override

public String getDescription() {

return String.format("%s, including vertical scrollbars", super.getDescription());

}

}

// The second concrete decorator which adds horizontal scrollbar functionality

class HorizontalScrollBarDecorator extends WindowDecorator {

public HorizontalScrollBarDecorator(Window windowToBeDecorated) {

super(windowToBeDecorated);

}

@Override

public void draw() {

super.draw();

drawHorizontalScrollBar();

}

private void drawHorizontalScrollBar() {

// Draw the horizontal scrollbar

}

@Override

public String getDescription() {

return String.format("%s, including horizontal scrollbars", super.getDescription());

}

}

</syntaxhighlight>

Here is a test program that creates a <code>Window</code> instance which is fully decorated (i.e., with vertical and horizontal scrollbars), and prints its description:

<syntaxhighlight lang="java">

public class DecoratedWindowTest {

public static void main(String[] args) {

// Create a decorated Window with horizontal and vertical scrollbars

Window decoratedWindow = new HorizontalScrollBarDecorator (

new VerticalScrollBarDecorator(new SimpleWindow())

);

// Print the Window's description

System.out.println(decoratedWindow.getDescription());

}

}

</syntaxhighlight>

The output of this program is "simple window, including vertical scrollbars, including horizontal scrollbars". Notice how the <code>getDescription</code> method of the two decorators first retrieve the decorated <code>Window</code>'s description and decorates it with a suffix.

Below is the JUnit test class for the Test Driven Development

<syntaxhighlight lang="java">

import org.junit.Assert;

import org.junit.Test;

public class WindowDecoratorTest {

@Test

public void testWindowDecoratorTest() {

Window decoratedWindow = new HorizontalScrollBarDecorator(

new VerticalScrollBarDecorator(new SimpleWindow())

);

// assert that the description indeed includes horizontal + vertical scrollbars

Assert.assertEquals("simple window, including vertical scrollbars, including horizontal scrollbars", decoratedWindow.getDescription());

}

}

</syntaxhighlight>

Second example (coffee making scenario)

The next Java example illustrates the use of decorators using coffee making scenario.

In this example, the scenario only includes cost and ingredients.

<syntaxhighlight lang="java">

// The interface Coffee defines the functionality of Coffee implemented by decorator

public interface Coffee {

public double getCost(); // Returns the cost of the coffee

public String getIngredients(); // Returns the ingredients of the coffee

}

// Extension of a simple coffee without any extra ingredients

public class SimpleCoffee implements Coffee {

@Override

public double getCost() {

return 1;

}

@Override

public String getIngredients() {

return "Coffee";

}

}

</syntaxhighlight>

The following classes contain the decorators for all classes, including the decorator classes themselves.

<syntaxhighlight lang="java">

// Abstract decorator class - note that it implements Coffee interface

public abstract class CoffeeDecorator implements Coffee {

private final Coffee decoratedCoffee;

public CoffeeDecorator(Coffee c) {

this.decoratedCoffee = c;

}

@Override

public double getCost() { // Implementing methods of the interface

return decoratedCoffee.getCost();

}

@Override

public String getIngredients() {

return decoratedCoffee.getIngredients();

}

}

// Decorator WithMilk mixes milk into coffee.

// Note it extends CoffeeDecorator.

class WithMilk extends CoffeeDecorator {

public WithMilk(Coffee c) {

super(c);

}

@Override

public double getCost() { // Overriding methods defined in the abstract superclass

return super.getCost() + 0.5;

}

@Override

public String getIngredients() {

return String.format("%s, Milk", super.getIngredients());

}

}

// Decorator WithSprinkles mixes sprinkles onto coffee.

// Note it extends CoffeeDecorator.

class WithSprinkles extends CoffeeDecorator {

public WithSprinkles(Coffee c) {

super(c);

}

@Override

public double getCost() {

return super.getCost() + 0.2;

}

@Override

public String getIngredients() {

return String.format("%s, Sprinkles", super.getIngredients());

}

}

</syntaxhighlight>

Here's a test program that creates a instance which is fully decorated (with milk and sprinkles), and calculate cost of coffee and prints its ingredients:

<syntaxhighlight lang="java">

public class Main {

public static void printInfo(Coffee c) {

System.out.printf("Cost: %s; Ingredients: %s%n", c.getCost(), c.getIngredients());

}

public static void main(String[] args) {

Coffee c = new SimpleCoffee();

printInfo(c);

c = new WithMilk(c);

printInfo(c);

c = new WithSprinkles(c);

printInfo(c);

}

}

</syntaxhighlight>

The output of this program is given below:

<pre>

Cost: 1.0; Ingredients: Coffee

Cost: 1.5; Ingredients: Coffee, Milk

Cost: 1.7; Ingredients: Coffee, Milk, Sprinkles

</pre>

PHP

<syntaxhighlight lang="php">

abstract class Component

{

protected $data;

protected $value;

abstract public function getData();

abstract public function getValue();

}

class ConcreteComponent extends Component

{

public function __construct()

{

$this->value = 1000;

$this->data = "Concrete Component:\t{$this->value}\n";

}

public function getData()

{

return $this->data;

}

public function getValue()

{

return $this->value;

}

}

abstract class Decorator extends Component

{

}

class ConcreteDecorator1 extends Decorator

{

public function __construct(Component $data)

{

$this->value = 500;

$this->data = $data;

}

public function getData()

{

return $this->data->getData() . "Concrete Decorator 1:\t{$this->value}\n";

}

public function getValue()

{

return $this->value + $this->data->getValue();

}

}

class ConcreteDecorator2 extends Decorator

{

public function __construct(Component $data)

{

$this->value = 500;

$this->data = $data;

}

public function getData()

{

return $this->data->getData() . "Concrete Decorator 2:\t{$this->value}\n";

}

public function getValue()

{

return $this->value + $this->data->getValue();

}

}

class Client

{

private $component;

public function __construct()

{

$this->component = new ConcreteComponent();

$this->component = $this->wrapComponent($this->component);

echo $this->component->getData();

echo "Client:\t\t\t";

echo $this->component->getValue();

}

private function wrapComponent(Component $component)

{

$component1 = new ConcreteDecorator1($component);

$component2 = new ConcreteDecorator2($component1);

return $component2;

}

}

$client = new Client();

// Result: #quanton81

//Concrete Component: 1000

//Concrete Decorator 1: 500

//Concrete Decorator 2: 500

//Client: 2000

</syntaxhighlight>

Python

The following Python example, taken from Python Wiki - DecoratorPattern, shows us how to pipeline decorators to dynamically add many behaviors in an object:

<syntaxhighlight lang="python">

"""

Demonstrated decorators in a world of a 10x10 grid of values 0–255.

"""

import random

from typing import Any

def s32_to_u16(x: int) -> int:

sign: int

if x < 0:

sign = 0xF000

else:

sign = 0

bottom: int = x & 0x00007FFF

return bottom | sign

def seed_from_xy(x: int, y: int) -> int:

return s32_to_u16(x) | (s32_to_u16(y) << 16)

class RandomSquare:

def __init__(self, seed_modifier: int) -> None:

self.seed_modifier: int = seed_modifier

def get(self, x: int, y: int) -> int:

seed: int = seed_from_xy(x, y) ^ self.seed_modifier

random.seed(seed)

return random.randint(0, 255)

class DataSquare:

def __init__(self, initial_value: int = None) -> None:

self.data: list[int] = [initial_value] * 10 * 10

def get(self, x: int, y: int) -> int:

return self.data[(y * 10) + x] # yes: these are all 10x10

def set(self, x: int, y: int, u: int) -> None:

self.data[(y * 10) + x] = u

class CacheDecorator:

def __init__(self, decorated: Any) -> None:

self.decorated: Any = decorated

self.cache: DataSquare = DataSquare()

def get(self, x: int, y: int) -> int:

if self.cache.get(x, y) == None:

self.cache.set(x, y, self.decorated.get(x, y))

return self.cache.get(x, y)

class MaxDecorator:

def __init__(self, decorated: Any, max: int) -> None:

self.decorated: Any = decorated

self.max: int = max

def get(self, x: int, y: int) -> None:

if self.decorated.get(x, y) > self.max:

return self.max

return self.decorated.get(x, y)

class MinDecorator:

def __init__(self, decorated: Any, min: int) -> None:

self.decorated: Any = decorated

self.min: int = min

def get(self, x: int, y: int) -> int:

if self.decorated.get(x, y) < self.min:

return self.min

return self.decorated.get(x, y)

class VisibilityDecorator:

def __init__(self, decorated: Any) -> None:

self.decorated: Any = decorated

def get(self, x: int, y: int) -> int:

return self.decorated.get(x, y)

def draw(self) -> None:

for y in range(10):

for x in range(10):

print("%3d" % self.get(x, y), end=' ')

print()

if __name__ == "__main__":

  1. Now, build up a pipeline of decorators:

random_square: RandomSquare = RandomSquare(635)

random_cache: CacheDecorator = CacheDecorator(random_square)

max_filtered: MaxDecorator = MaxDecorator(random_cache, 200)

min_filtered: MinDecorator = MinDecorator(max_filtered, 100)

final: VisibilityDecorator = VisibilityDecorator(min_filtered)

final.draw()

</syntaxhighlight>

Note:

The Decorator Pattern (or an implementation of this design pattern in Python - as the above example) should not be confused with Python Decorators, a language feature of Python. They are different things.

Second to the Python Wiki:

<blockquote>The Decorator Pattern is a pattern described in the Design Patterns Book. It is a way of apparently modifying an object's behavior, by enclosing it inside a decorating object with a similar interface.

This is not to be confused with Python Decorators, which is a language feature for dynamically modifying a function or class.</blockquote>

Crystal

<syntaxhighlight lang="ruby">

abstract class Coffee

abstract def cost

abstract def ingredients

end

  1. Extension of a simple coffee

class SimpleCoffee < Coffee

def cost

1.0

end

def ingredients

"Coffee"

end

end

  1. Abstract decorator

class CoffeeDecorator < Coffee

protected getter decorated_coffee : Coffee

def initialize(@decorated_coffee)

end

def cost

decorated_coffee.cost

end

def ingredients

decorated_coffee.ingredients

end

end

class WithMilk < CoffeeDecorator

def cost

super + 0.5

end

def ingredients

super + ", Milk"

end

end

class WithSprinkles < CoffeeDecorator

def cost

super + 0.2

end

def ingredients

super + ", Sprinkles"

end

end

class Program

def print(coffee : Coffee)

puts "Cost: #{coffee.cost}; Ingredients: #{coffee.ingredients}"

end

def initialize

coffee = SimpleCoffee.new

print(coffee)

coffee = WithMilk.new(coffee)

print(coffee)

coffee = WithSprinkles.new(coffee)

print(coffee)

end

end

Program.new

</syntaxhighlight>

Output:

<pre>

Cost: 1.0; Ingredients: Coffee

Cost: 1.5; Ingredients: Coffee, Milk

Cost: 1.7; Ingredients: Coffee, Milk, Sprinkles

</pre>

C#

<syntaxhighlight lang="csharp">

namespace Wikipedia.Examples;

interface IBike

{

string GetDetails();

double GetPrice();

}

class AluminiumBike : IBike

{

public double GetPrice() => 100.0;

public string GetDetails() => "Aluminium Bike";

}

class CarbonBike : IBike

{

public double GetPrice() => 1000.0;

public string GetDetails() => "Carbon";

}

abstract class BikeAccessories : IBike

{

private readonly IBike _bike;

public BikeAccessories(IBike bike)

{

_bike = bike;

}

public virtual double GetPrice() => _bike.GetPrice();

public virtual string GetDetails() => _bike.GetDetails();

}

class SecurityPackage : BikeAccessories

{

public SecurityPackage(IBike bike) : base(bike)

{

// ...

}

public override string GetDetails() => $"{base.GetDetails()} + Security Package";

public override double GetPrice() => base.GetPrice() + 1;

}

class SportPackage : BikeAccessories

{

public SportPackage(IBike bike) : base(bike)

{

// ...

}

public override string GetDetails() => $"{base.GetDetails()} + Sport Package";

public override double GetPrice() => base.GetPrice() + 10;

}

public class BikeShop

{

public void UpgradeBike()

{

AluminiumBike basicBike = new AluminiumBike();

BikeAccessories upgraded = new SportPackage(basicBike);

upgraded = new SecurityPackage(upgraded);

Console.WriteLine($"Bike: '{upgraded.GetDetails()}' Cost: {upgraded.GetPrice()}");

}

static void Main(string[] args)

{

UpgradeBike();

}

}

</syntaxhighlight>

Output:

<pre>

Bike: 'Aluminium Bike + Sport Package + Security Package' Cost: 111

</pre>

Ruby

<syntaxhighlight lang="ruby">

class AbstractCoffee

def print

puts "Cost: #{cost}; Ingredients: #{ingredients}"

end

end

class SimpleCoffee < AbstractCoffee

def cost

1.0

end

def ingredients

"Coffee"

end

end

class WithMilk < SimpleDelegator

def cost

__getobj__.cost + 0.5

end

def ingredients

__getobj__.ingredients + ", Milk"

end

end

class WithSprinkles < SimpleDelegator

def cost

__getobj__.cost + 0.2

end

def ingredients

__getobj__.ingredients + ", Sprinkles"

end

end

coffee = SimpleCoffee.new

coffee.print

coffee = WithMilk.new(coffee)

coffee.print

coffee = WithSprinkles.new(coffee)

coffee.print

</syntaxhighlight>

Output:

<pre>

Cost: 1.0; Ingredients: Coffee

Cost: 1.5; Ingredients: Coffee, Milk

Cost: 1.7; Ingredients: Coffee, Milk, Sprinkles

</pre>

See also

  • Composite pattern
  • Adapter pattern
  • Abstract class
  • Abstract factory
  • Aspect-oriented programming
  • Immutable object

References

  • Decorator Pattern implementation in Java
  • Decorator pattern description from the Portland Pattern Repository