David Lance Arneson (; October 1, 1947 – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's fundamental early role-playing game (RPG) genre work pioneered now-archetypical devices, such as: cooperative play to develop a storyline instead of individual competitive play to "win"; and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.

Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1971, Arneson created the game and fictional world that became Blackmoor, writing his own rules and basing the setting on medieval fantasy elements. Arneson took the game to Gygax as the representative for game publisher Guidon Games, and the pair co-developed a set of rules that became Dungeons & Dragons (D&D). Gygax and Donald Kaye subsequently founded Tactical Studies Rules in 1973, which published Dungeons & Dragons the next year.

Arneson moved to Lake Geneva, Wisconsin to work for TSR Hobbies in 1976, but left before the end of the year. In 1979 Arneson filed suit to retain credits and royalties on the game. He continued to work as an independent game designer, including work submitted to TSR in the 1980s, and continued to play games for his entire life. Arneson also did some work in computer programming, and he taught computer game design and game rules design at Full Sail University from the 1990s until shortly before his death in 2009.

Experience with miniature wargaming

Arneson's role-playing game design work grew from his interest in wargames. His parents bought him the board wargame Gettysburg by Avalon Hill. After Arneson taught his friends how to play, the group began to design their own games, and tried out new ways to play existing games. Arneson was especially fond of naval wargames. Exposure to role-playing influenced his later game designs. In college history classes he role-played historical events and preferred to deviate from recorded history in a manner similar to "what if" scenarios recreated in wargames.

In the late 1960s Arneson was a participant in Wesely's wargame scenarios and, as Arneson continued to run his own scenarios, he eventually began to include ideas from sources such as The Lord of the Rings and Dark Shadows. Arneson took over the Braunsteins after Wesely was drafted into the Army, and he often ran these scenarios using different eras and settings. Arneson had also become a member of the International Federation of Wargamers by this time. He attended the second Gen Con gaming convention in August 1969 (at which time wargaming was still the primary focus) and it was at this event that he met Gary Gygax, who had founded the Castle & Crusade Society within the International Federation of Wargamers in the 1960s at Lake Geneva, Wisconsin.

Blackmoor

thumb|Arneson playing Blackmoor at [[ConQuesT 2006]]

Following the departure of David Wesely to service in the Army Reserves in October 1970, Arneson and his fellow players in the Twin Cities began to imagine alternate settings for "Braunstein" games. Arneson developed a Braunstein in which his players played fantasy versions of themselves in the medieval Barony of Blackmoor, a land inhabited in part by fantastic monsters. As the game quickly grew and characters developed, Arneson devised scenarios where they would quest for magic and gold, escort caravans, lead armies for or against the forces of evil, and delve into the dungeons beneath Castle Blackmoor (which was represented by a Kibri kit model of Branzoll Castle). To explain his inspiration for the game, Arneson said: The gameplay would be recognizable to modern D&D players, featuring the use of hit points, armor class, character development, and dungeon crawls. This setting was fleshed out over time and continues to be played to the present day.

Many of the fantasy medieval foundations of D&D, as well as the concept of adventuring in "dungeons" originated with Blackmoor, which also incorporated time travel and science fiction elements. These are visible much later in the DA module series published by TSR (particularly City of the Gods), but were also present from the early to mid-1970s in the original campaign and parallel and intertwined games run by John Snider, whose ruleset developed from these adventures and was intended for publication by TSR from 1974 as the first science fiction RPG. Arneson described Blackmoor as "roleplaying in a non-traditional medieval setting. I have such things as steam power, gunpowder, and submarines in limited numbers. There was even a tank running around for a while. The emphasis is on the story and the roleplaying." were first brought to print briefly in issue #13 of the Domesday Book, the newsletter of the Castle & Crusade Society in July 1972, and later in much-expanded form as The First Fantasy Campaign, published by Judges Guild in 1977.

In February 1973, Dave Arneson and Dave Megarry traveled to Lake Geneva to meet with Gary Gygax, to provide a demonstration of Blackmoor and Dungeon! While meeting at Gygax's house, Dave Arneson ran the Lake Geneva gamers through their first session of Blackmoor. Rob Kuntz describes Dave Arneson as the referee, and the Lake Geneva players as being Gary Gygax, Ernie Gygax, Terry Kuntz, and himself. Kuntz describes Dave Megarry as the de facto leader of the group, as he understood the Blackmoor game and campaign world. In Wargaming magazine, Rob Kuntz wrote a short summary of their first Blackmoor session:

Dungeons & Dragons

After playing in the Blackmoor game Arneson refereed, Gygax almost immediately began a similar campaign of his own, which he called "Greyhawk", and asked Arneson for a draft of his playing-rules.

Gygax felt that there was a need to publish the game as soon as possible, since similar projects were being planned elsewhere, so rules were hastily put together, and Arneson's own final draft was never used.

After TSR

In 1977, despite the fact that he was no longer at TSR, Arneson published Dungeonmaster's Index, a 38-page booklet that indexed all of TSR's D&D properties to that point in time.

TSR had agreed to pay Arneson royalties on all D&D products, but when the company came out with Advanced Dungeons & Dragons (AD&D) in 1977, it claimed that AD&D was a significantly different product and so did not pay him royalties for it. In response, Arneson filed the first of five lawsuits against Gygax and TSR in 1979. In March 1981, as part of a confidential agreement, Arneson and Gygax resolved the suits out of court by agreeing that they would both be credited as "co-creators" on the packaging of D&D products from that point on, This did not end the lingering tensions between them. In the early 1980s he established his own game company, Adventure Games – staffed largely by Arneson's friends, most of whom were involved in an American Civil War reenactment group – that published the miniatures games Harpoon (1981) and Johnny Reb (1983), as well as a new edition of his own Adventures in Fantasy role-playing game (1981). The company also published several Tékumel related books, owing to Arneson's friendship with author M. A. R. Barker. Arneson sold the rights to Adventure Games to Flying Buffalo in 1985; because Arneson owned part of Flying Buffalo, he wanted to let them handle the rest of his company's stock and intellectual property after shutting down Adventure Games. Arneson's projects were dropped from the company before a planned fifth module could be published. In 1986 Arneson wrote a new D&D module set in Blackmoor called "The Garbage Pits of Despair", which was published in two parts in Different Worlds magazine issues #42 and #43. T Arneson stepped into the computer industry and founded 4D Interactive Systems, a computer company in Minnesota that has since dissolved. He also did some computer programming and worked on several games. He eventually found himself consulting with computer companies.

Living in California in the late 1980s, Arneson had a chance to work with special education children. Upon returning to Minnesota, he pursued teaching and began speaking at schools about educational uses of role-playing and using multi-sided dice to teach math. At Full Sail University he taught the class "Rules of the Game", He retired from the position on June 19, 2008. Zork Zero (1988), Citadel: Adventure of the Crystal Keep (1989), Uncharted Waters (1990), and Renegade Legion: Interceptor (1990).

During the 1990s, he was invited to Brazil by Devir, a game publisher. He became friends with the owner of the publishing company and he gave him his D&D woodgrain box and some of his books as a gift.

In 1997, after Wizards of the Coast purchased TSR, Peter Adkison paid Arneson an undisclosed sum to free up D&D from royalties that were still owed to Arneson; this allowed Wizards to retitle Advanced Dungeons & Dragons to simply Dungeons & Dragons. they had one daughter,

Arneson died on April 7, 2009, after battling cancer for two years. (also known as the Charles Roberts Awards Hall of Fame) and in 1999 was named by Pyramid magazine as one of The Millennium's Most Influential Persons, "at least in the realm of adventure gaming". He was honored as a "famous game designer" by being featured on the king of hearts in Flying Buffalo's 2008 Famous Game Designers Playing Card Deck.

Three days after his death, Wizards of the Coast temporarily replaced the front page of the Dungeons & Dragons section of their web site with a tribute to Arneson. Other tributes in the gaming world included Order of the Stick #644, and Dork Tower for April 8, 2009. Video game publisher Activision Blizzard posted a tribute to Arneson on their website and on April 14, 2009, released patch 3.1 of the online role-playing game World of Warcraft, The Secrets of Ulduar, dedicated to Arneson.

Turbine's Dungeons and Dragons Online added an in-game memorial altar to Arneson in the Ruins of Threnal location in the game. They also created an in-game item named the "Mantle of the Worldshaper" that is a reward for finishing the Threnal quest chain that is narrated by Arneson himself. The Mantle's description reads: "A comforting and inspiring presence surrounds you as you hold this cloak. Arcane runes run along the edges of the fine cape, and masterfully drawn on the silken lining is an incredibly detailed map of a place named 'Blackmoor'."

On October 30, 2010, Full Sail University dedicated the student game development studio space as "Dave Arneson's Blackmoor Studios" in Arneson's honor.

Since the release of the history of Braunstein in 2008 and Playing at the World in 2012, a scholarly work by Jon Petersen, the role of Dave Wesely and Dave Arneson was restored in the broad conversation on the origins of the tabletop role-playing games. Robert Kuntz published Dave Arneson's True Genius in 2017 and gave interviews to Kotaku to detail how the gameplay of the current tabletop role-playing games was designed by Arneson. In 2019, the documentary The Secrets of Blackmoor presented interviews of the first players of Dave Arneson and acknowledged his innovations.

Partial bibliography

<small>Source: </small>

  • Don't Give Up the Ship! (1972) (with Gary Gygax and Mike Carr)
  • Dungeons & Dragons (1974) (with Gary Gygax)
  • Blackmoor (1975)
  • Dungeonmaster's Index (1977)
  • The First Fantasy Campaign (1977)
  • Adventures in Fantasy (1979) (with Richard L. Snider)
  • Robert Asprin's Thieves' World (1981) (co-author)
  • Citybook II – Port o' Call (1984) (co-author)
  • Adventures in Blackmoor (D&D Module:DA1) (1986) (with David J. Ritchie)
  • Temple of the Frog (D&D Module:DA2) (1986) (with David J. Ritchie)
  • City of the Gods (D&D Module:DA3) (1987) (with David J. Ritchie)
  • DNA/DOA (Shadowrun module 1) (1989)
  • The Case of the Pacific Clipper (1991)
  • The Haunted Lighthouse (Dungeon Crawl Classics Module #3.5) (2003)
  • Dave Arneson's Blackmoor (2004) (lead designer)
  • Player's Guide to Blackmoor (2006)

References

  • of Dave Arneson.
  • "" by at Digital Entertainment News.
  • "Dave Arneson Interview" by Andrew S. Bub at GameSpy, August 11, 2002.
  • "Slice of SciFi #151: Interview with "Dungeons & Dragons" co-creator Dave Arneson" by Farpoint Media, February 8, 2008.
  • Jeremy L.C. Jones. "If Their Hearts Are Pure: A Conversation with Dave Arneson", Kobold Quarterly no.9, 2009-04-11. Retrieved on 2009-05-03. Arneson's last known interview.