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thumb|upright=1.6|Cosplayers at Yukicon 2014, a [[fan convention in Finland]]

thumb|Three cosplayers at the [[Comic book convention|Comic Con in Long Beach 2014, representing James T. Kirk (Star Trek), the superheroine Wonder Woman (DC Universe), and supervillain Loki (Marvel Universe)]]

A cosplay (a portmanteau of "costume play") is the activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. The Japanese term was coined in 1983. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant aspect of popular culture in Japan, as well as in other parts of East Asia and in the Western world. Cosplay events are common features of fan conventions, and today there are many dedicated conventions and competitions, as well as social networks, websites, and other forms of media centered on cosplay activities. Cosplay is very popular among all genders, and it is not unusual to see crossplay, also referred to as gender-bending.

Etymology

The term "cosplay" is a Japanese blend word of the English terms costume and play. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound: 'costume' becomes kosu (コス) and 'play' becomes pure (プレ).

History

Pre-20th century

Masquerade balls were a feature of the Carnival season in the 15th century, and involved increasingly elaborate allegorical Royal Entries, pageants, and triumphal processions celebrating marriages and other dynastic events of late medieval court life. They were extended into costumed public festivities in Italy during the 16th century Renaissance, generally elaborate dances held for members of the upper classes, which were particularly popular in Venice.

In April 1877, French novelist Jules Verne sent out almost 700 invitations for an elaborate costume ball, where several of the guests showed up dressed as characters from Verne's novels.

Costume parties (American English) or fancy dress parties (British English) were popular from the 19th century onwards. Costuming guides of the period, such as Samuel Miller's Male Character Costumes (1884) or Ardern Holt's Fancy Dresses Described (1887), feature mostly generic costumes, whether that be period costumes, national costumes, objects or abstract concepts such as "Autumn" or "Night". Most specific costumes described therein are for historical figures although some are sourced from fiction, like Alexandre Dumas' The Three Musketeers or William Shakespeare's characters.

By March 1891, a literal call by one Herbert Tibbits for what would today be described as "cosplayers" was advertised for an event held from 5–10 March that year at the Royal Albert Hall in London, for the so-named Vril-Ya Bazaar and Fete based on a science fiction novel and its characters, published two decades earlier.

Fan costuming

thumb|upright=0.6|A Mr. [[Skygack – an early modern costuming or cosplay outfit, Washington state, 1912]]

A.D. Condo's science fiction comic strip character Mr. Skygack, from Mars (a Martian ethnographer who comically misunderstands many Earthly affairs) is arguably the first fictional character that people emulated by wearing costumes, as in 1908 Mr. and Mrs. William Fell of Cincinnati, Ohio, are reported to have attended a masquerade at a skating rink wearing Mr. Skygack and Miss Dillpickles costumes. Later, in 1910, an unnamed woman won first prize at masquerade ball in Tacoma, Washington, wearing another Skygack costume.

The first people to wear costumes to attend a convention were science fiction fans Forrest J Ackerman and Myrtle R. Douglas, known in fandom as Morojo. They attended the 1939 1st World Science Fiction Convention (Nycon or 1st Worldcon) in the Caravan Hall, New York, US dressed in "futuristicostumes", including green cape and breeches, based on the pulp magazine artwork of Frank R. Paul and the 1936 film Things to Come, designed and created by Douglas.

thumb|upright|left|[[Forrest J Ackerman and Morojo at the 1st World Science Fiction Convention in "futuricostumes" designed and sewn by Morojo]]

Ackerman later stated that he thought everyone was supposed to wear a costume at a science fiction convention, although only he and Douglas did.

Fan costuming caught on, however, and the 2nd Worldcon (1940) had both an unofficial masquerade held in Douglas' room and an official masquerade as part of the programme. David Kyle won the masquerade wearing a Ming the Merciless costume created by Leslie Perri, while Robert A. W. Lowndes received second place with a Bar Senestro costume (from the novel The Blind Spot by Austin Hall and Homer Eon Flint). Masquerades and costume balls continued to be part of World Science Fiction Convention tradition thereafter. Terminology was not yet settled; the 1944 edition of Jack Speer's Fancyclopedia used the term costume party.

thumb|alt=Photograph of five people standing together in costume|Costuming at the 1982 [[San Diego Comic-Con]]

Rules governing costumes became established in response to specific costumes and costuming trends. The first nude contestant at a Worldcon masquerade was in 1952; but the height of this trend was in the 1970s and early 1980s, with a few every year. Another costume that instigated a rule change was an attendee at the 20th Worldcon (1962) whose blaster prop fired a jet of real flame; which led to fire being banned.

Costuming spread with the science fiction conventions and the interaction of fandom. The earliest known instance of costuming at a convention in the United Kingdom was at the London Science Fiction Convention (1953) but this was only as part of a play. However, members of the Liverpool Science Fantasy Society attended the 1st Cytricon (1955), in Kettering, wearing costumes and continued to do so in subsequent years. The 15th Worldcon (1957) brought the first official convention masquerade to the UK.

The joint winners were Ethel Lindsay and Ina Shorrock as two of the titular witches from the novel The Witches of Karres by James H. Schmitz.

Star Trek conventions began in 1969 and major conventions began in 1972 and they have featured cosplay throughout.

In Japan, costuming at conventions was a fan activity from at least the 1970s, especially after the launch of the Comiket convention in December 1975. In an interview Kotani states that there were about twenty costumed attendees at the convention's costume party—made up of members of her Triton of the Sea fan club and , antecedent of the Gainax anime studio—with most attendees in ordinary clothing. Costume contests became a permanent part of the Nihon SF Taikai conventions from Tokon VII in 1980.

Possibly the first costume contest held at a comic book convention was at the 1st Academy Con held at Broadway Central Hotel in New York in August 1965. Roy Thomas, future editor-in-chief of Marvel Comics but then just transitioning from a fanzine editor to a professional comic book writer, attended in a Plastic Man costume. Future scream queen Brinke Stevens won first place wearing a Vampirella costume. Ackerman (who was the creator of Vampirella) was in attendance and posed with Stevens for photographs. They became friends and, according to Stevens "Forry and his wife, Wendayne, soon became like my god parents." Photographer Dan Golden saw a photograph of Stevens in the Vampirella costume while visiting Ackerman's house, leading to him hiring her for a non-speaking role in her first student film, Zyzak is King (1980), and later photographing her for the cover of the first issue of Femme Fatales (1992).

Costume-Con, a conference dedicated to costuming, was first held in January 1983. The International Costumers Guild, Inc., originally known as the Greater Columbia Fantasy Costumer's Guild, was launched after the 3rd Costume-Con (1985) as a parent organization and to support costuming. A temporary maid café was set up at the Tokyo Character Collection event in August 1998 to promote the video game Welcome to Pia Carrot 2 (1997).

Costumes

thumb|188px|left|Cosplay of Aya Shameimaru from [[Touhou Project at the Hakurei Shrine Reitaisai in Taiwan 3, 2019]]

thumb|A [[model (person)|model cosplaying Ciri, a main character of The Witcher 3: Wild Hunt]]

thumb|[[Monogatari (series)|Monogatari series cosplayers at Nippombashi Street Festa 2014]]

Cosplayers obtain their apparel through many different methods. Manufacturers produce and sell packaged outfits for use in cosplay, with varying levels of quality. These costumes are often sold online, but also can be purchased from dealers at conventions. Japanese manufacturers of cosplay costumes reported a profit of 35&nbsp;billion yen in 2008. A number of individuals also work on commission, creating custom costumes, props, or wigs designed and fitted to the individual. Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, and various raw materials, such as unstyled wigs, hair dye, cloth and sewing notions, liquid latex, body paint, costume jewelry, and prop weapons.

Cosplay represents an act of embodiment. Cosplay has been closely linked to the presentation of self, yet cosplayers' ability to perform is limited by their physical features. The accuracy of a cosplay is judged based on the ability to accurately represent a character through the body, and individual cosplayers frequently are faced by their own "bodily limits" such as level of attractiveness, body size, and disability that often restrict and confine how accurate the cosplay is perceived to be. Authenticity is measured by a cosplayer's individual ability to translate on-screen manifestation to the cosplay itself. Some have argued that cosplay can never be a true representation of the character; instead, it can only be read through the body, and that true embodiment of a character is judged based on nearness to the original character form. Cosplaying can also help some of those with self-esteem problems.

Many cosplayers create their own outfits, referencing images of the characters in the process. In the creation of the outfits, much time is given to detail and qualities, thus the skill of a cosplayer may be measured by how difficult the details of the outfit are and how well they have been replicated. Because of the difficulty of replicating some details and materials, cosplayers often educate themselves in crafting specialties such as textiles, sculpture, face paint, fiberglass, fashion design, woodworking, and other uses of materials in the effort to render the look and texture of a costume accurately. Contact lenses that match the color of their character's eyes are a common form of this, especially in the case of characters with particularly unique eyes as part of their trademark look. Contact lenses that make the pupil look enlarged to visually echo the large eyes of anime and manga characters are also used. People appearing naked at American science fiction fandom conventions during the 1970s were so common, a "no costume is no costume" rule was introduced. Some conventions throughout the United States, such as Phoenix Comicon (now known as Phoenix Fan Fusion) and Penny Arcade Expo, have also issued rules upon which they reserve the right to ask attendees to leave or change their costumes if deemed to be inappropriate to a family-friendly environment or something of a similar nature.

Conventions

thumb|left|A crowd including many cosplayers at [[Comiket 84 in 2013]]

The most popular form of presenting a cosplay publicly is by wearing it to a fan convention. Multiple conventions dedicated to anime and manga, comics, TV shows, video games, science fiction, and fantasy may be found all around the world. Cosplay-centered conventions include Cosplay Mania in the Philippines and EOY Cosplay Festival in Singapore.

The single largest event featuring cosplay is the semiannual doujinshi market, Comic Market (Comiket), held in Japan during summer and winter. Comiket attracts hundreds of thousands of manga and anime fans, where thousands of cosplayers congregate on the roof of the exhibition center. In North America, the highest-attended fan conventions featuring cosplayers are San Diego Comic-Con and New York Comic Con held in the United States, and the anime-specific Anime North in Toronto, Otakon held in Washington, D.C. and Anime Expo held in Los Angeles. Europe's largest event is Japan Expo held in Paris, while the London MCM Expo and the London Super Comic Convention are the most notable in the UK. Supanova Pop Culture Expo is Australia's biggest event.

thumb|right|Cosplayers at the [[International Festival of Comics and Games in Łódź, 2019]]

Star Trek conventions have featured cosplay for many decades. These include Destination Star Trek, a UK convention, and Star Trek Las Vegas, a US convention.

In different comic fairs, "Thematic Areas" are set up where cosplayers can take photos in an environment that follows that of the game or animation product from which they are taken. Sometimes the cosplayers are part of the area, playing the role of staff with the task of entertaining the other visitors. Some examples are the thematic areas dedicated to Star Wars or to Fallout. The areas are set up by not for profit associations of fans, but in some major fairs it is possible to visit areas set up directly by the developers of the video games or the producers of the anime.

Photography

thumb|Professional photographers working with [[Mileena cosplayer for a chroma key studio photoshoot at Space City Con 2014 in the United States]]

The appearance of cosplayers at public events makes them a popular draw for photographers. EuroCosplay (finals taking place at London MCM Comic Con), and the Nordic Cosplay Championship (finals taking place at NärCon in Linköping, Sweden).

Common cosplay judging criteria

This table contains a list of the most common cosplay competition judging criteria, as seen from World Cosplay Summit, are Asian equivalent of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel. including homophobic comments and being touched without permission. This affects men possibly even more often than it affects women, despite inappropriate contact already being a problem for women who cosplay, as is "slut-shaming".

Animegao kigurumi players, a niche group in the realm of cosplay, are often male cosplayers who use zentai and stylized masks to represent female anime characters. These cosplayers completely hide their real features so the original appearance of their characters may be reproduced as literally as possible, and to display all the abstractions and stylizations such as oversized eyes and tiny mouths often seen in Japanese cartoon art. This does not mean that only males perform animegao or that masks are only female.

Harassment issues

thumb|right|alt=Tall black standing sign with the phrase "Cosplay Is Not Consent" in large lettering, alongside New York Comic Con branding and further explanatory text in smaller lettering.|"Cosplay Is Not Consent" sign at the 2014 New York Comic Con

"Cosplay Is Not Consent", a movement started in 2013 by Rochelle Keyhan, Erin Filson, and Anna Kegler, brought attention to the issue of sexual harassment in the convention attending cosplay community. Harassment of cosplayers include photography without permission, verbal abuse, touching, and groping. Harassment is not limited to women in provocative outfits as male cosplayers talked about being bullied for not fitting certain costume and characters.

Starting in 2014, New York Comic Con placed large signs at the entrance stating that "Cosplay is Not Consent". Attendees were reminded to ask permission for photos and respect the person's right to say no. The movement against sexual harassment against cosplayers has continued to gain momentum and awareness since being publicized. Traditional mainstream news media like The Mercury News and Los Angeles Times have reported on the topic, bringing awareness of sexual harassment to those outside of the cosplay community.

Ethnicity issues

As cosplay has entered more mainstream media, ethnicity becomes a controversial point. Cosplayers of different skin color than the character are often ridiculed for not being 'accurate' or 'faithful'. Many cosplayers feel as if anyone can cosplay any character, but it becomes complicated when cosplayers are not respectful of the character's ethnicity. These views against non-white cosplayers within the community have been attributed to the lack of representation in the industry and in media. Issues such as blackface, brownface, and yellowface are still controversial since a large part of the cosplay community see these as separate problems, or simply an acceptable part of cosplay.

Cosplay models

Cosplay has influenced the advertising industry, in which cosplayers are often used for event work previously assigned to agency models. Some cosplayers have thus transformed their hobby into profitable, professional careers. Japan's entertainment industry has been home to the professional cosplayers since the rise of Comiket and Tokyo Game Show.

A cosplay model, also known as a cosplay idol, cosplays costumes for anime and manga or video game companies. Good cosplayers are viewed as fictional characters in the flesh, in much the same way that film actors come to be identified in the public mind with specific roles. Cosplayers have modeled for print magazines like Cosmode and a successful cosplay model can become the brand ambassador for companies like Cospa. Some cosplay models can achieve significant recognition. While there are many significant cosplay models, Yaya Han was described as having emerged "as a well-recognized figure both within and outside cosplay circuits". Jessica Nigri, used her recognition in cosplay to gain other opportunities such as voice acting and her own documentary on Rooster Teeth. Liz Katz used her fanbase to take her cosplay from a hobby to a successful business venture, sparking debate through the cosplay community whether cosplayers should be allowed to fund and profit from their work.

In the 2000s, cosplayers started to push the boundaries of cosplay into eroticism paving the way to "erocosplay". The advent of social media coupled with crowdfunding platforms like Patreon and OnlyFans have allowed cosplay models to turn cosplay into profitable full-time careers.

During protests

thumb|Student protest with a cosplay of [[Aang from Avatar: The Last Airbender]]

During various protests, cosplaying is sometimes used as a satirization of important people and political events. In Myanmar various protests after the 2021 coup d'état various protests occurred with cosplayers. Youth groups protested on the roads by wearing cosplay costumes, skirts, wedding dresses, and other unusual clothing for daily life while holding signboards and vinyl banners that break with the country's more traditional protest messages for the purpose of grabbing attention from both domestic and international press media. Other times fictional characters are used to convey a message such as women dressing like characters from The Handmaid's Tale to protest bodily restrictions in the United States.

Cosplay by country or region

Cosplay in Japan

thumb|The [[Jingūbashi, which passes over the Yamanote Line south of Harajuku Station in Tokyo, near the gate of Meiji Shrine, is a well-known gathering place for cosplayers. Pictured is a group of people dressed as visual kei-style musicians in 2006.]]

thumb|Women cosplaying as characters from [[Girls und Panzer in the itasha exhibition area during a fanzine sales event at Tokyo Big Sight.]]

Cosplayers in Japan formerly referred to themselves as , pronounced "layer". In contemporary Japan, however, cosplayers are more commonly referred to as , pronounced "ko-su-pray", as the term reiyā is now more frequently used to describe literal layers (for example, hair or clothing).

Those who photograph players are known as , a shortened form of (). Originally, cameko would give printed photographs to players as gifts. Growing interest in cosplay events—both among photographers and cosplayers willing to model—has led to the formalization of procedures at events such as Comiket. Photography is conducted in designated areas separate from the exhibit halls. In Japan, wearing costumes outside of conventions or other designated areas is generally discouraged.

Since 1998, Tokyo's Akihabara district has contained a number of cosplay restaurants catering to devoted anime and manga fans, in which waitresses dress as characters from video games, anime, or manga; maid cafés are particularly popular. In Japan, Tokyo's Harajuku district serves as a favored informal gathering place for engaging in cosplay in public. Events held in Akihabara also attract large numbers of cosplayers.

is a form of Japanese cosplay in which players use body paint to alter their skin color to match that of the character they portray. This practice allows for the representation of anime or manga characters, as well as video game characters, with non-human skin tones.

A 2014 survey conducted for the Comiket convention in Japan reported that approximately 75% of cosplayers attending the event were female.

Cosplay in other Asian countries

thumb|261px|[[Yuri (genre)|Yuri cosplay of Raiden Ei and Yae Miko from Genshin Impact at 2nd Nanjing Shuijing Guochao Games Carnival, 2023]]

Cosplay is common in many East Asian countries. For example, it is a major part of the Comic World conventions taking place regularly in South Korea, Hong Kong and Taiwan. Historically, the practice of dressing up as characters from works of fiction can be traced as far as the 17th century late Ming dynasty China.

In Malaysia, cosplay has developed to be a growing community with participation in international competitions such as the World Cosplay Summit. Figures such as Kazuki Foo have been cited in media coverage for supporting the development of local cosplay initiatives.

Cosplay in Western countries

thumb|[[Willy Wonka (Charlie and the Chocolate Factory) and Tarrant Hightopp (Alice in Wonderland) at the 2013 London Comic Con. Both characters were portrayed by Johnny Depp in films directed by Tim Burton.]]

Western cosplay developed primarily from science fiction and fantasy fandoms. Compared with Japan, Western cosplayers are more likely to portray characters originating from live-action television series and films. Western costuming traditions also encompass a variety of related hobbyist subcultures, including participants in Renaissance faires, live action role-playing games, and historical reenactments. Costume competitions at science fiction conventions commonly feature masquerades, in which costumes are formally judged during stage presentations, as well as hall costumes that are evaluated informally throughout the event.

The growing international popularity of Japanese cartoon during the late 2000s contributed to a rise in American and other Western cosplayers portraying characters from manga and anime. Over the following decade, anime conventions became increasingly common across Western countries, often rivaling long-established science fiction, comic book, and historical conventions in terms of attendance. At these events, cosplayers—much like their Japanese counterparts—gather to display their costumes, be photographed, and participate in competitive costume events. Convention attendees also frequently choose to dress as characters from Western comic books, animated works, films, and video games.

Despite increasing global exchange, cultural differences in taste remain evident. Certain costume styles that may be worn without hesitation by Japanese cosplayers are often avoided in Western contexts, particularly those that resemble Nazi uniforms. Western cosplayers may also encounter debates regarding legitimacy when portraying characters whose canonical racial backgrounds differ from their own, and instances of insensitivity toward cosplayers depicting characters of different skin tones have been documented. Western cosplayers who portray anime characters may likewise experience targeted ridicule or misunderstanding.

In comparison with Japan, wearing costumes in public spaces is generally more socially accepted in countries such as the United Kingdom, Ireland, the United States, and Canada. These regions possess longer-standing traditions of Halloween costuming, fan dress, and related practices. Consequently, it is not uncommon for convention attendees in costume to be seen in nearby restaurants and public venues outside the immediate boundaries of the event itself. Cosmode has the largest share in the market and an English-language digital edition. Other magazines include CosplayZine featuring cosplayers from all over the world since October 2015, and Cosplay Realm Magazine which was started in April 2017. There are many books on the subject of cosplay as well.

Documentaries and reality shows

  • Cosplay Encyclopedia, a 1996 film about Japanese cosplay released by Japan Media Supply. It was released in subtitled VHS by Anime Works in 1999, eventually being released onto DVD in 2002.
  • Otaku Unite!, a 2004 film about otaku subculture, features extensive footage of cosplayers.
  • Akihabara Geeks, a 2005 Japanese short film.
  • Animania: The Documentary
  • Cosplayers: The Movie, released in 2009 by Martell Brothers Studios for free viewing on YouTube and Crunchyroll, explores the anime subculture in North America with footage from anime conventions and interviews with fans, voice actors and artists.
  • "I'm a Fanboy", a 2009 episode of the MTV series True Life, focusing on fandom and cosplay.
  • Cosplayers UK: The Movie, a 2011 film following a small selection of cosplayers at the London MCM Expo.
  • My Other Me: A Film About Cosplayers, chronicling a year in the life of three different cosplayers: a veteran cosplayer who launched a career from cosplay, a young 14-year-old first-timer, and a transgender man who found himself through cosplay. It was released in 2013 and was a featured segment on The Electric Playground.
  • "24 Hours With A Comic Con Character", a segment from CNNMoney following around a known cosplayer while she prepared for and attended New York Comic Con.
  • WTF is Cosplay?, a reality show that premiered in 2015 on the Channel 4 network. It follows six cosplayers throughout their day-to-day lives and what cosplay means to them.
  • Call to Cosplay, a competition reality show that premiered in 2014 on Myx TV. It is a cosplay design competition show where contestants were tasked to create a costumes based on theme and time constraints.
  • Cosplay Melee, a competition reality show on cosplay that premiered in 2017 on the Syfy network.
  • Cosplay Culture, a 90 minutes documentary that follows cosplayers during preparation and conventions in Canada, Japan and Romania. Includes a visit of Akihabara (Japan), a geek Mardi Gras parade in New Orleans and a historic overview explaining the origin of cosplay.

Other media

  • Cosplay Complex, a 2002 anime miniseries.
  • Downtown no Gaki no Tsukai ya Arahende!!, a Japanese TV variety show that includes the Cosplay Bus Tour series segment.
  • Super Cosplay War Ultra, a 2004 freeware fighting game.
  • A large number of erotic and pornographic films featuring cosplaying actresses; many of such films come from the Japanese company TMA.

Cosplay groups and organizations

  • 501st Legion
  • Rebel Legion

See also

  • Anime and manga fandom
  • Costume party
  • Costumed character
  • Escapism
  • Fan labor
  • Furry fandom
  • Halloween costume
  • Historical reenactment
  • Iga Ueno Ninja Festa
  • Japanese pop culture in the United States
  • Japanese street fashion
  • List of cosplayers
  • Lolita fashion
  • Look-alike
  • Real-life superhero
  • Sexual roleplay
  • Uniform fetishism
  • Zombie walk

Notes

References

Bibliography

  • International Cosplay Day