Sound can be recorded and stored and played using either digital or analog techniques. Both techniques introduce errors and distortions in the sound, and these methods can be systematically compared. Musicians and listeners have argued over the superiority of digital versus analog sound recordings. Arguments for analog systems include the absence of fundamental error mechanisms which are present in digital audio systems, including aliasing and associated anti-aliasing filter implementation, jitter and quantization noise. Advocates of digital point to the high levels of performance possible with digital audio, including excellent linearity in the audible band and low levels of noise and distortion. and the harmonic saturation and speed variations of analog systems.

Dynamic range

The dynamic range of an audio system is a measure of the difference between the smallest and largest amplitude values that can be represented in a medium. Digital and analog differ in both the methods of transfer and storage, as well as the behavior exhibited by the systems due to these methods.

The dynamic range capability of digital audio systems far exceeds that of analog audio systems. Consumer analog cassette tapes have a dynamic range of between 50 and 75 dB. Analog FM broadcasts rarely have a dynamic range exceeding 50 dB. Analog studio master tapes can have a dynamic range of up to 77 dB. An LP made out of perfect vinyl would have a theoretical dynamic range of 70 dB, though measurements indicate actual performance in the 60 to 70 dB range.

Compare this to digital recording. Typically, a 16-bit digital recording has a dynamic range of between 90 and 95 dB.

The benefits of using digital recorders with greater than 16-bit accuracy can be applied to the 16 bits of audio CD. Meridian Audio founder John Robert Stuart stresses that with the correct dither, the resolution of a digital system is theoretically infinite, and that it is possible, for example, to resolve sounds at −110 dB (below digital full-scale) in a well-designed 16-bit channel. In contrast, digital PCM recorders show non-benign behaviour in overload;

With many recordings, high-level distortions at signal peaks may be audibly masked by the original signal; thus, large amounts of distortion may be acceptable at peak signal levels. The difference between analog and digital systems is the form of high-level signal error. Some early analog-to-digital converters displayed non-benign behaviour when in overload, where the overloading signals were 'wrapped' from positive to negative full-scale. Modern converter designs based on sigma-delta modulation may become unstable in overload conditions. It is usually a design goal of digital systems to limit high-level signals to prevent overload.

Physical degradation

Unlike analog duplication, digital copies are exact replicas that can be duplicated indefinitely and without generation loss, in principle. Error correction allows digital formats to tolerate significant media deterioration, though digital media is not immune to data loss. Consumer CD-R compact discs have a limited and variable lifespan due to both inherent and manufacturing quality issues.

With vinyl records, there will be some loss in fidelity with each playing of the disc. This is due to the wear of the stylus in contact with the record surface. Magnetic tapes, both analog and digital, wear from friction between the tape and the heads, guides, and other parts of the tape transport as the tape slides over them. The brown residue deposited on swabs during cleaning of a tape machine's tape path is actually particles of magnetic coating shed from tapes. Sticky-shed syndrome is a prevalent problem with older tapes. Tapes can also suffer creasing, stretching, and fraying of the edges of the plastic tape base, particularly from low-quality or out-of-alignment tape decks.

When a CD is played, there is no physical contact involved as the data is read optically using a laser beam. Therefore, no such media deterioration takes place, and the CD will, with proper care, sound exactly the same every time it is played (discounting aging of the player and CD itself); however, this is a benefit of the optical system, not of digital recording, and the Laserdisc format enjoys the same non-contact benefit with analog optical signals. CDs suffer from disc rot and slowly degrade with time, even if they are stored properly and not played. M-DISC, a recordable optical technology which markets itself as remaining readable for 1,000 years, is available in certain markets, but as of late 2020 has never been sold in the CD-R format. (Sound could, however, be stored on an M-DISC DVD-R using the DVD-Audio format.)

Noise

For electronic audio signals, sources of noise include mechanical, electrical and thermal noise in the recording and playback cycle. The amount of noise that a piece of audio equipment adds to the original signal can be quantified. Mathematically, this can be expressed by means of the signal-to-noise ratio (SNR or S/N ratio). Sometimes, the maximum possible dynamic range of the system is quoted instead.

With digital systems, the quality of reproduction depends on the analog-to-digital and digital-to-analog conversion steps, and does not depend on the quality of the recording medium, provided it is adequate to retain the digital values without error. Digital media capable of bit-perfect storage and retrieval have been commonplace for some time, since they were generally developed for software storage, which has no tolerance for error.

The process of analog-to-digital conversion will, according to theory, always introduce quantization distortion. This distortion can be rendered as uncorrelated quantization noise through the use of dither. The magnitude of this noise or distortion is determined by the number of quantization levels. In binary systems, this is determined by and typically stated in terms of the number of bits. Each additional bit adds approximately 6&nbsp;dB in possible SNR (e.g., 24&nbsp;x 6&nbsp;= 144&nbsp;dB for 24-bit and 120&nbsp;dB for 20-bit quantization). The 16-bit digital system of Red Book audio CD has 2<sup>16</sup> = 65,536 possible signal amplitudes, theoretically allowing for an SNR of 98&nbsp;dB.

Rumble

Rumble is a form of noise characteristic caused by imperfections in the bearings of turntables. The platter tends to have a slight amount of motion besides the desired rotation and the turntable surface also moves up, down and side-to-side slightly. This additional motion is added to the desired signal as noise, usually of very low frequencies, creating a rumbling sound during quiet passages. Very inexpensive turntables sometimes use ball bearings, which are very likely to generate audible amounts of rumble. More expensive turntables tend to use massive sleeve bearings, which are much less likely to generate offensive amounts of rumble. Increased turntable mass also tends to lead to reduced rumble. A good turntable should have rumble at least 60&nbsp;dB below the specified output level from the pick-up. Because they have no moving parts in the signal path, digital systems are not subject to rumble.

Wow and flutter

Wow and flutter is a change in frequency of an analog device and is the result of mechanical imperfections. Wow is a form of flutter that occurs at a slower rate. Wow and flutter are most noticeable on signals that contain pure tones. For LP records, the quality of the turntable will have a large effect on the level of wow and flutter. A good turntable will have wow and flutter values of less than 0.05%, which is the speed variation from the mean value. At lower levels (−10&nbsp;dB), cassettes are typically limited to 20&nbsp;kHz due to self-erasure of the tape media.

The frequency response for a conventional LP player might be 20&nbsp;Hz to 20&nbsp;kHz, ±3&nbsp;dB. The low-frequency response of vinyl records is restricted by rumble noise (described above), as well as the physical and electrical characteristics of the entire pickup arm and transducer assembly. The high-frequency response of vinyl depends on the cartridge. CD4 records contained frequencies up to 50&nbsp;kHz. Frequencies of up to 122&nbsp;kHz have been experimentally cut on LP records.

Aliasing

Digital systems require that all high-frequency signal content above the Nyquist frequency must be removed prior to sampling, which, if not done, will result in these ultrasonic frequencies folding over into frequencies in the audible range, producing a kind of distortion called aliasing. Aliasing is prevented in digital systems by an anti-aliasing filter. However, designing an analog filter that precisely removes all frequency content exactly above or below a certain cutoff frequency is impractical. Instead, a sample rate is usually chosen that is above the Nyquist requirement. This solution is called oversampling, and allows a less aggressive and lower-cost anti-aliasing filter to be used.

Early digital systems may have suffered from a number of signal degradations related to the use of analog anti-aliasing filters, e.g., time dispersion, nonlinear distortion, ripple, temperature dependence of filters etc. Using an oversampling design and delta-sigma modulation, a less aggressive analog anti-aliasing filter can be supplemented by a digital filter.

Analog systems are not subject to a Nyquist limit or aliasing and thus do not require anti-aliasing filters or any of the design considerations associated with them. Instead, the limits of analog storage formats are determined by the physical properties of their construction.

Sampling rates

CD quality audio is sampled at 44,100 Hz (Nyquist frequency = 22.05&nbsp;kHz) and at 16 bits. Sampling the waveform at higher frequencies and allowing for a greater number of bits per sample allows noise and distortion to be reduced further. DAT can sample audio at up to 48&nbsp;kHz, while DVD-Audio can be 96 or 192&nbsp;kHz and up to 24-bit resolution. With any of these sampling rates, signal information is captured above what is generally considered to be the human hearing frequency range. The higher sample rates impose fewer restrictions on anti-aliasing filter implementation, which can result in both lower complexity and less signal distortion.

Work done in 1981 by Muraoka et al. showed that music signals with frequency components above 22&nbsp;kHz were not distinguished from those without when generated with high quality loudspeakers.

A perceptual study by Nishiguchi et al. (2004) concluded that "no significant difference was found between sounds with and without very high frequency components among the sound stimuli and the subjects... however, [Nishiguchi et al] can still neither confirm nor deny the possibility that some subjects could discriminate between musical sounds with and without very high frequency components."

In blind listening tests conducted by Bob Katz in 1996, recounted in his book Mastering Audio: The Art and the Science, subjects using the same high-sample-rate reproduction equipment could not discern any audible difference between program material identically filtered to remove frequencies above 20&nbsp;kHz versus 40&nbsp;kHz. This demonstrates that the presence or absence of ultrasonic content does not explain aural variation between sample rates. He posits that variation is due largely to the performance of the band-limiting filters in converters. These results suggest that the main benefit to using higher sample rates is that it pushes consequential phase distortion from the band-limiting filters out of the audible range and that, under ideal conditions, higher sample rates may not be necessary. Dunn (1998) examined the performance of digital converters to see if these differences in performance could be explained by the band-limiting filters used in converters and looking for the artifacts they introduce.

Quantization

thumb|An illustration of quantization of a sampled audio waveform using 4 bits

A signal is recorded digitally by an analog-to-digital converter, which measures the amplitude of an analog signal at regular intervals specified by the sampling rate, and then stores these sampled numbers in computer hardware. Numbers on computers represent a finite set of discrete values, which means that if an analog signal is digitally sampled using native methods (without dither), the amplitude of the audio signal will simply be rounded to the nearest representation. This process is called quantization, and these small errors in the measurements are manifested aurally as low-level noise or distortion. This form of distortion, sometimes called granular or quantization distortion, has been pointed to as a fault of some digital systems and recordings, particularly some early digital recordings, where the digital release was said to be inferior to the analog version. However, "if the quantisation is performed using the right dither, then the only consequence of the digitisation is effectively the addition of a white, uncorrelated, benign, random noise floor. The level of the noise depends on the number of bits in the channel." The addition of effective dither means that, "in practical terms, the resolution is limited by our ability to resolve sounds in noise. ... We have no problem measuring (and hearing) signals of –110dB in a well-designed 16-

bit channel." and allows signal information to be retained below the least significant bit of the digital system.

Dither algorithms also commonly have an option to employ some kind of noise shaping, which pushes the frequency of much of the dither noise to areas that are less audible to human ears, lowering the level of the noise floor apparent to the listener.

Dither is commonly applied during mastering before final bit depth reduction, Random jitter alters the noise floor of the digital system. The sensitivity of the converter to jitter depends on the design of the converter.

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Signal processing

After initial recording, it is common for the audio signal to be altered in some way, such as with the use of compression, equalization, delays and reverb. With analog, this comes in the form of outboard hardware components, and with digital, the same is typically accomplished with plug-ins in a digital audio workstation (DAW).

A comparison of analog and digital filtering shows technical advantages to both methods. Digital filters are more precise and flexible. Analog filters are simpler, can be more efficient and do not introduce latency.

Analog hardware

thumb|alt=An illustration of phase shift.|Phase shift: the [[Sine wave|sinusoidal wave in red has been delayed in time equal to the angle <math>\scriptstyle \theta\,</math>, shown as the sinusoidal wave in blue.]]

When altering a signal with a filter, the output signal may differ in time from the signal at the input, which is measured as its phase response. All analog equalizers exhibit this behavior, with the amount of phase shift differing in some pattern, and centered around the band that is being adjusted. Although this effect alters the signal in a way other than a strict change in frequency response, it is usually not objectionable to listeners.

Digital filters

Because the variables involved can be precisely specified in the calculations, digital filters can be made to objectively perform better than analog components. Other processing, such as delay and mixing, can be done exactly.

Digital filters are also more versatile. For example, the linear phase equalizer does not introduce frequency-dependent phase shift. This filter may be implemented digitally using a finite impulse response filter but has no practical implementation using analog components.

A practical advantage of digital processing is the more convenient recall of settings. Plug-in parameters can be stored on the computer, whereas parameter details on an analog unit must be written down or otherwise recorded if the unit needs to be reused. This can be cumbersome when entire mixes must be recalled manually using an analog console and outboard gear. When working digitally, all parameters can simply be stored in a DAW project file and recalled instantly. Most modern professional DAWs also process plug-ins in real time, which means that processing can be largely non-destructive until final mix-down.

Analog modeling

Many plug-ins exist now that incorporate analog modeling. There are audio engineers that endorse them and feel that they compare equally in sound to the analog processes that they imitate. Analog modeling carries some benefits over its analog counterparts, such as the ability to remove noise from the algorithms and modifications to make the parameters more flexible. On the other hand, other engineers also feel that the modeling is still inferior to the genuine outboard components and still prefer to mix "outside the box".

Sound quality

Subjective evaluation

Subjective evaluation attempts to measure how well an audio component performs according to the human ear. The most common form of subjective test is a listening test, where the audio component is simply used in the context for which it was designed. This test is popular with hi-fi reviewers, where the component is used for a length of time by the reviewer who then will describe the performance in subjective terms. Common descriptions include whether the component has a bright or warm sound, or how well the component manages to present a spatial image.

Another type of subjective test is done under more controlled conditions and attempts to remove possible bias from listening tests. These sorts of tests are done with the component hidden from the listener, and are called blind tests. To prevent possible bias from the person running the test, the blind test may be done so that this person is also unaware of the component under test. This type of test is called a double-blind test. This sort of test is often used to evaluate the performance of lossy audio compression.

Critics of double-blind tests see them as not allowing the listener to feel fully relaxed when evaluating the system component, and can therefore not judge differences between different components as well as in sighted (non-blind) tests. Those who employ the double-blind testing method may try to reduce listener stress by allowing a certain amount of time for listener training.

Early digital recordings

Early digital audio machines had disappointing results, with digital converters introducing errors that the ear could detect. Record companies released their first LPs based on digital audio masters in the late 1970s. CDs became available in the early 1980s. At this time analog sound reproduction was a mature technology.

There was a mixed critical response to early digital recordings released on CD. Compared to a vinyl record, it was noticed that a CD was far more revealing of the acoustics and ambient background noise of the recording environment. For this reason, recording techniques developed for analog disc, e.g., microphone placement, needed to be adapted to suit the new digital format. The remastering process was occasionally criticised for being poorly handled. When the original analog recording was fairly bright, remastering sometimes resulted in an unnatural treble emphasis. This claim appears to originate from a 1980 article by Dr John Diamond. The core of the claim that PCM recordings (the only digital recording technique available at the time) created a stress reaction rested on using the pseudoscientific technique of applied kinesiology, for example by Dr Diamond at an AES 66th Convention (1980) presentation with the same title. Diamond had previously used a similar technique to demonstrate that rock music (as opposed to classical) was bad for your health due to the presence of the "stopped anapestic beat". Diamond's claims regarding digital audio were taken up by Mark Levinson, who asserted that while PCM recordings resulted in a stress reaction, DSD recordings did not. However, a double-blind subjective test between high resolution linear PCM (DVD-Audio) and DSD did not reveal a statistically significant difference. Listeners involved in this test noted their great difficulty in hearing any difference between the two formats.

Analog preference

The vinyl revival is in part because of analog audio's imperfection, which adds warmth. Some listeners prefer such audio over that of a CD. Founder and editor Harry Pearson of The Absolute Sound magazine says that "LPs are decisively more musical. CDs drain the soul from music. The emotional involvement disappears". Dub producer Adrian Sherwood has similar feelings about the analog cassette tape, which he prefers because of its warmer sound.

Those who favor the digital format point to the results of blind tests, which demonstrate the high performance possible with digital recorders. The assertion is that the analog sound is more a product of analog format inaccuracies than anything else. One of the first and largest supporters of digital audio was the classical conductor Herbert von Karajan, who said that digital recording was "definitely superior to any other form of recording we know". He also pioneered the unsuccessful Digital Compact Cassette and conducted the first recording ever to be commercially released on CD: Richard Strauss's Eine Alpensinfonie. The perception of analog audio being demonstrably superior was also called into question by music analysts following revelations that audiophile label Mobile Fidelity Sound Lab had been covertly using Direct Stream Digital files to produce vinyl releases marketed as coming from analog master tapes, with lawyer and audiophile Randy Braun stating that "These people who claim they have golden ears and can hear the difference between analog and digital, well, it turns out you couldn't."

Hybrid systems

While the words analog audio usually imply that the sound is described using a continuous signal approach, and the words digital audio imply a discrete approach, there are methods of encoding audio that fall somewhere between the two. Indeed, all analog systems show discrete (quantized) behaviour at the microscopic scale. While vinyl records and common compact cassettes are analog media and use quasi-linear physical encoding methods (e.g. spiral groove depth, tape magnetic field strength) without noticeable quantization or aliasing, there are analog non-linear systems that exhibit effects similar to those encountered on digital ones, such as aliasing and hard dynamic floors (e.g. frequency-modulated hi-fi audio on videotapes<!--Not just VHS Hi-Fi, but also BetaHiFi and Video Hi8, use FM audio-->, PWM encoded signals).

See also

  • Audiophile
  • Audio system measurements
  • Comparison of recording media
  • History of sound recording

References

Bibliography

  • Pohlmann, K. (2005). Principles of Digital Audio 5th edn, McGraw-Hill Comp.