Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the bestselling RollerCoaster Tycoon series.
Sawyer began his career developing eleven games published for the Memotech MTX in 1984–5, some of which were clones of existing arcade video games. In the late 1980s and early 1990s he ported nine games from the Amiga and other systems to MS-DOS. From 1994 to 2004 he designed and programmed a series of Tycoon games, which became hallmarks of the simulation genre. After a period away from the gaming industry in the late 2000s, Sawyer founded the mobile game studio 31X which has handled modern ports of his work.
Early life
Sawyer was raised in Scotland. He had an interest in computers and programming from an early age, writing programs in BASIC on a ZX81 at a local store in Doune. Being unable to afford a BBC Micro, Sawyer purchased a Camputers Lynx with which he wrote programs in machine code.
Career
Memotech games and MS-DOS ports (1983–1993)
Sawyer wrote games in Z80 machine code on his Memotech MTX home computer (which possessed a built-in assembler) and then later on an Amstrad CPC series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles. One of his games was rejected for publication by Ariolasoft, though the company offered him a job after he graduated. Ariolasoft was downsized before that could happen. Megastar failed to pay royalties on continued sales of his games, and the income was only enough to buy a disk drive and printer.
While working on the game engine for this sequel, Sawyer began development of RollerCoaster Tycoon. Sawyer had been interested in the engineering aspect of roller coasters for some years, but had only ridden a handful of them, including Wild Mouse at Blackpool Pleasure Beach and Thunder Loop Express at Loudoun Castle. He developed the game in x86 assembly language by himself, using only the services of freelance graphic designer Simon Foster and composer Allister Brimble. The game was built atop the engine used by RollerCoaster Tycoon, which by that point appeared dated, and the AI and user interface were poorly received.
Sawyer also served as a consultant for Atari in the development of RollerCoaster Tycoon 3, which was designed by Frontier Developments and released later in 2004. Sawyer had understood that further development of the franchise would require 3D graphics but was not interested and left the work to Frontier. Atari counter-sued Sawyer for damages in 2007, and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008. Due to a combination of the legal issues with Atari, and a general distaste of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of Locomotion. In addition to Sawyer, several others that worked with him on the Tycoon games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's executive producer. Sawyer continued to work with Origin8 to bring the first two RollerCoaster Tycoon games into RollerCoaster Tycoon Classic released for mobile in December 2016. The game later received ports to Microsoft Windows and macOS in September 2017. In 2022, Sawyer extended Atari's rights to the franchise for another decade. For the franchise's 25th anniversary in 2024, Atari sold a number of art pieces autographed by Sawyer. On 1 November 2024 it was announced that Sawyer had entered into an agreement with Atari to allow them to acquire the Transport Tycoon intellectual property.
Development style
Asked about his philosophy and style for game design, Sawyer indicated that he had "just kind of worked on ideas which I thought were fun at the time." He has identified a Lego-like approach to his work, in which the player deals with small, individual components that go on to be part of larger, more intricate systems. He has also expressed a dislike of modern 3D graphics, describing this as a reason he let Frontier develop RollerCoaster Tycoon 3. "The world of games moved on and I didn't, and I miss the flawed style and clunky simplicity of games from 20 years ago. I admire the amazing graphics and awesome size and realism of many modern games but for some reason can't summon much enthusiasm to play them."
Games
{| class="wikitable sortable" width="auto"
|-
! Year
! Title
! Publisher
|-
! rowspan="1" |
|Qogo||Oxford Data
|-
! rowspan="10" |
|Chamberoids||Megastar Games
|-
|Arcazion||Syntax Soft
|-
|Escape from Zarcos||Megastar Games
|-
|Missile Kommand||rowspan="2"| Syntax Soft
|-
|Mission Omega
|-
|Revenge of the Chamberoids||rowspan="2"| Megastar Games
|-
|Sepulcri Scelerati
|-
|Target Zone||Syntax Soft
|-
|Qogo 2||rowspan="2"| Megastar Games
|-
|Quazzia
|-
!
|Virus (MS-DOS port)||Firebird Software
|-
!
|Revenge of Defender (MS-DOS port)||Epyx
|-
! rowspan="2" |
| Xenomorph (MS-DOS port)|| Pandora
|-
| Conqueror (MS-DOS port)|| Rainbow Arts
|-
! rowspan="2" |
|Elite Plus (MS-DOS port)||Microplay Software
|-
| Birds of Prey (MS-DOS port)||Electronic Arts
|-
!
| Campaign (MS-DOS port)||Empire Interactive
|-
! rowspan="2" |
| Dino Dini's Goal (MS-DOS port)||Virgin Games
|-
| Frontier: Elite II (MS-DOS port)||GameTek, Konami
|-
!
| Transport Tycoon || rowspan="3" |MicroProse
|-
! rowspan="3" |
| Transport Tycoon World Editor
|-
| Transport Tycoon Deluxe
|-
| Frontier: First Encounters ||GameTek
|-
!
|RollerCoaster Tycoon||Hasbro Interactive
|-
!
|RollerCoaster Tycoon 2||Infogrames Interactive
|-
! rowspan="2" |
|RollerCoaster Tycoon 3|| rowspan="3" |Atari Interactive
|-
| Chris Sawyer's Locomotion
|-
!
|RollerCoaster Tycoon Classic
