Breath of Fire II is a role-playing video game developed and published by Capcom. First released in 1994, the game was licensed to Laguna for European release in 1996. It is the second entry in the Breath of Fire series. It was later ported to Game Boy Advance and re-released worldwide. The game was released on Wii's Virtual Console in North America on August 27, 2007. Nintendo of Europe's website mistakenly announced it for release on July 27, 2007, but it was in fact released two weeks later, on August 10, 2007. In 2013, it was released for the Wii U Virtual Console. In 2016, it was released for the New Nintendo 3DS Virtual Console. In 2019, it was released for the Nintendo Switch SNES games library.

Unlike later installments in the series, Breath of Fire II is a direct sequel to Breath of Fire. Set 500 years after the original game, the story centers on an orphan named Ryu Bateson, whose family vanished mysteriously long ago. After his friend is falsely accused of a crime, Ryu embarks on a journey to clear his name.

Gameplay

Breath of Fire II is a traditional role-playing video game featuring two-dimensional character sprites and environments. Players are required to venture into dangerous areas throughout the game world as dictated by the story, and randomly encounter enemies every few steps which must be defeated to advance. As the game progresses, new characters, each with their own specific abilities, join the player's party. Like the previous game, only four characters may be in a party at a given time, but now may not be freely switched outside of certain areas. Each character has a unique Personal Action that may be performed outside of combat that allows the player to access certain areas, destroy objects, avoid traps, or move about the game more easily. Each character has their own distinct job, and may be invited to live in houses that the player adds by donating currency to one of three carpenters, each with their own building style. Six special inhabitants known as Shamans may also join the town, each with their own elemental alignment, and up to two at a time may be fused with party members to grant them new forms and abilities. While joined with a shaman, characters become stronger and may gain access to additional abilities while in battle. A new Formation feature allows the player to organize their party into different positions, allowing certain members an increase in speed, defense, or attack power. Players win battles by defeating every enemy present, dealing damage by using normal attacks along with magic spells and items. When all enemies are defeated, they yield experience points that go toward leveling up characters, making them stronger and giving them access to new spells.

Plot

Characters

The characters of Breath of Fire II were designed by Capcom artist Tatsuya Yoshikawa, who also provided artwork for the cast of the previous game. Breath of Fire II features nine playable characters who join the player's party at set points throughout the story, each with their own selection of attacks, magic spells, and personal actions which can be used to pass certain obstacles and solve puzzles. a member of the Woren clan of cat-people who fights at a coliseum; Rand Marks, muscular pangolin-person who fights with his bare hands; Nina Windia, descendant of the original Nina from Breath of Fire and princess of a clan of winged humans who was exiled due to her black wings, a bad omen in her country; Sten Legacy, a former soldier from a kingdom of monkey-people who makes his way as a trickster and performer; Ekkal Hoppa de Pe Jean, or simply Jean ("Tapeta" in the Japanese version), An optional character in the form of the immortal sorceress Bleu ("Deis" in the Japanese version) from the original Breath of Fire may also be recruited.

Story

Breath of Fire II is set in a fantasy world 500 years after the events of the original game.

Ten years later, Ryu and Bow live together in HomeTown. As members of a Rangers guild, they are tasked with finding the lost pet of Mina, princess of the Kingdom of Windia. The two reluctantly complete the task and upon their return, Bow is charged with stealing from Trout, a local rich man. Bow claims he was framed by a mysterious "winged thief". Both escape the town the following night, and Bow remains in hiding while Ryu leaves to find the real thief and clear his friend's name. To gather information, Ryu travels to Coursair, a town with a large coliseum, and becomes a challenger in the arena against Katt, the coliseum's most popular fighter. Ryu gains Katt's trust by foiling the coliseum manager's plot to poison her and stage the fight, and then allies with her and Rand, an employee at the Coliseum, to defeat the manager, who has been possessed by a demon. While Rand stays behind to help construct Bow's hideout, Ryu and Katt arrive at HomeTown to investigate. There, they meet Nina, a student of magic and Mina's older sister. When Mina is kidnapped by a gang in an effort to blackmail Nina, she joins Ryu and Katt to defeat the gang's leader, who is also a demon in disguise. The party returns Mina to Windia, but find themselves expelled from the castle due to the superstition surrounding Nina's black wings. They are joined by Sten, a trickster who fails to swindle them and pledges himself to their cause. In the port town of Capitan, the party encounters Ray, a wandering priest of St. Eva, and assist him in rescuing a number of villagers from Capitan's dry well. Afterwards, Bow's hideaway is rebuilt into TownShip, and Ryu meets a Shaman, who taps into his latent ability to transform into a dragon, revealing him to be a part of the Dragon Clan thought missing for hundreds of years.

Upon traveling to a new continent, the group meets Jean, a frog-prince whose castle of SimaFort has been usurped by an impostor, whom the party is able to expose as a demon and defeat. The party retrieves the real thief, a bat-winged girl named Patty, from SimaFort's dungeon and turn her over to Trout. Exonerated, Bow rejoins the party, but expresses suspicion over Trout. He and Ryu break into Trout's house at night and find Patty imprisoned in a secret dungeon, and defeat Trout, also possessed by a demon. Suspecting the demon outbreak to be part of a larger problem, the party searches the world for Spar, a Grassman able to communicate with plants. Upon rescuing Spar from the clutches of a traveling sideshow, the party consults with the Great Wise Tree Gandaroof and discover that he is losing his memory. He requests that the party acquire the Therapy Pillow from the city of Tunlan so that they can enter his mind to restore it. To communicate with the people of Tunlan, the party first retrieves the Famous Flute from Sten's hometown of HighFort, where Sten is forced to confront his past as a former soldier and help rescue the kingdom from Shupkay, another demon in disguise. After saving Tunlan's princess from demonic possession, the party uses the Therapy Pillow to visit Gandaroof's mind, which is being destroyed by the demon Aruhameru. Aruhameru claims that Gandaroof possesses knowledge that threatens his "God", and reveals that he destroyed the people of Gate's memory of Ryu.

Once the party vanquishes Aruhameru, they learn that the demon outbreak is linked to Gate and the Church of St. Eva. When Rand's mother Daisy is abducted by St. Eva's soldiers, Nina decides to return to Windia and obtain the "mark of the wing", an old relic that will allow her to transform into the Great Bird and fly the group to St. Eva's Grand Church. After reuniting with her parents and consorting with the spirit of her great-great-great-great grandmother, the original Nina from Breath of Fire, Nina obtains the mark and prepares to undergo a ceremony that will transform her into the Great Bird permanently. However, Mina steals the mark and takes her sister's place, sacrificing her humanity. Traveling on Mina, the party makes their way to Evrai, the home of St. Eva. They find themselves trapped within the city, but manage to escape with the help of Claris, a young woman allied with a group of rebels seeking to destroy St. Eva.

Seeking out the rebels, the party meets their leader Tiga, and reunite with Patty, now the rebels' benefactor. Together, the rebels and the party discover that St. Eva is a front for a demon who uses the prayers of worshippers to empower itself, and Tiga formulates a plan to infiltrate the Grand Church. The plan succeeds, and the party learns that Habaruku, St. Eva's high priest, has captured Claris. Tiga attempts to rescue her, only for both him and Claris to be killed. The party pursues Habaruku, but Ray blocks their path and attacks them in dragon form, revealing himself as a member of the Dragon Clan. The battle awakens a powerful new dragon form in Ryu, which he uses to vanquish Ray. The party then rescues Daisy, who sacrifices herself to save Rand from a trap so that her son can continue fighting. In the catacombs of the church, the party finds Ryu's father Ganer attached to an energy-draining machine, having been kidnapped by Aruhameru ten years ago. Ryu and his friends either kill or rescue him, demolishing the church in doing so, and make their way back to Gate to stop the demons' plot once and for all. In Gate, the party watches as Father Hulk and the townsfolk try to destroy the dragon with a bomb, believing it to be responsible for the death of Gate's forest. The bomb weakens the dragon, allowing demons to escape from the mountain. Remorseful, Hulk asks the party to bring Patty, who has knowledge of the dragon. Upon Patty's arrival, Father Hulk captures her and reveals himself to be Habaruku in disguise, declaring his plan to sacrifice Patty, a member of the Dragon clan (and Ryu's sister Yua), to open the gate and release his God. With help from the dragon, the party defeats Habaruku.

The dragon thanks the party and reveals herself to be Ryu's mother Valerie, a member of the Dragon Clan that traveled from their underground hiding place and married Ryu's father, later assuming the form of a dragon to save her family from the invading demons. Valerie gives the party the choice of allowing her to resume her duty of guarding the gate, or traveling to defeat the demons for good; she sacrifices herself to open the gate if they agree. The party travels deep underground to the demon stronghold, where they meet the last remaining members of the Dragon Clan. Ryu gains the ultimate dragon power of Anfini and battles Barubary, the demon from his past. Once Barubary is defeated, the party confronts his master, Deathevn, St. Eva's God and a remnant of Myria, the main antagonist of the previous game. Using Anfini, Ryu defeats Deathevn, and returns home with his friends, although he realizes that Deathevn has not truly been defeated and will someday return. Two possible endings occur based on the player's actions — either Ryu sacrifices himself like his mother by transforming into a dragon to prevent further demon encroachment, or, if the player saved Ganer and enabled TownShip to fly, Ganer pilots the town onto the mountain, sealing it for good.

A third ending also exists: If the player chooses not to enter the cave and confront Deathevn when prompted by Valerie, a non-standard game over will be triggered in which the demons ultimately break through the weakened seal and conquer the world.

Development

Breath of Fire II was developed by many of the same Capcom employees who worked on the previous game, including producer Tokuro Fujiwara and lead designer Yoshinori Kawano. While the character designs for the original Breath of Fire were conceived by company head of development Keiji Inafune, the cast of Breath of Fire II was created entirely by artist Tatsuya Yoshikawa, who had previously only provided promotional art for the game's predecessor. Unlike the original Breath of Fire, which was licensed to Square Soft for its North American release, the English version of Breath of Fire II was localized and published entirely by Capcom USA. The game was released in North America one year after the Japanese version in December 1995, and would later become the first Breath of Fire title to become available in Europe in April 1996.

Three days before the release of the original Breath of Fire on Nintendo's Game Boy Advance in July 2001, Capcom announced that they would similarly port Breath of Fire II to the handheld, with an initial release date some time in 2002. Like the re-release of its predecessor, the handheld version features re-drawn character portraits in menu screens, new still images used in cutscenes throughout the game, and a re-designed battle interface similar to Breath of Fire IV. In January 2002, Capcom USA announced that an English version of Breath of Fire II would be heading to North America the following April. A European version would also be released in July 2002, published by Ubisoft.

Audio

While the background music for the original Breath of Fire was composed by four members of Capcom's sound team Alph Lyla, the score for Breath of Fire II was written entirely by series newcomer Yuko Takehara. In January 1995, the Breath of Fire II: Shimei no Ko Original Soundtrack was released in Japan by Sony Records, and featured 28 selected themes from the game on a single disc. In order to promote the game, Capcom hired J-pop singer Mio Watanabe to record a theme song that played during the game's television commercial in Japan called "Owaranai Ai" (終わらない愛, lit. Unending Love), which was released as a single in December 1994 by Alfa Records.

Reception