Barbie is a multi-platform video game developed by Imagineering for Hi Tech Expressions. It is based on Mattel Inc.'s doll of the same name and was created in an attempt to get more girls to play video games. As such, it is one of the few explicitly girl-oriented NES games. The game takes place in a dream where Barbie must travel through three different worlds (Mall, Underwater and Soda Shop) to gather accessories before attending a ball to meet Ken. Despite it having been of little interest to typical gamers at the time of its release, critics including staff writers for Velikij Drakon and Allgame have praised it as "not bad" for a generic platformer. Others including Justine Cassell and Nathanael Ng of the Georgia Institute of Technology have advanced the view that its genre is not appropriate for its content.

Plot

Barbie dreams that she has been invited to the Fantasy Ball, but in her dream she has nothing nice to wear. She travels to three different worlds to gather accessories for the big night and a chance with Ken. Along the way she meets a veritable menagerie of animal friends and searches to find Dream-Ups, Glamor Items, and Charms for her bracelet that will help her along her way.

In Mall World, Barbie goes on a shopping spree for Barbie coins that she uses at the wishing fountain to acquire an exquisite pink ball gown. In Underwater World, Mermaid Barbie and a few helpful dolphins search for pearls that Barbie returns to a giant oyster in exchange for an elegant pearl ring. Barbie returns to the Barbie Dream House to get ready for the Fantasy Ball, and as she descends the stairs wearing all of her accessories, a dapper Ken awaits to dance with her.

Development and release

Barbie was designed by Hi Tech Expressions in an attempt to get more girls to play video games, although the developers tried to make the gameplay appealing to boys as well. Following the 1984 release of an earlier title also called simply Barbie, the game became the second in the Barbie series. Together with the later Barbie: Game Girl and Barbie: Super Model, the Barbie series was aimed at a young audience that Hi Tech Expressions listed as 3 to 9, and that third parties recommend to those 3 to 8. but delays caused it to be released two months later in December.

|TOT=19%

|VGS = 35%

|rev1 = Game Freaks 365

|rev1Score = 6.9/10

|rev2 = N-Force

|rev2Score = 34%

|rev3 = Super Gamer

|rev3Score = 15%

A review published in AllGame praised it as "not just a game of silly fashions and changing outfits," but a game that "actually has simple puzzles and decent, albeit slow, platform action," and the Russian Velikij Drakon noted that the game even had a few secret areas (commonly denoted by the "B" block). Game Freaks 365 said the game was "much more interesting than you'd probably think. The pink, cute label art displaying the classic doll in 90s regalia doesn't stare you down as something with any sort of depth, but once you actually start to play it you find there's quite a bit going on in this little platformer." In her book, From Barbie to Mortal Kombat: Gender and Computer Games, Justine Cassell uses Barbie as an example of typical "pink" software—software designed with a male audience that is merely re-skinned for female gamers without regard for their different tastes in gaming. Cassell notes that in the design of the early 1990s Barbie video games, Mattel supervisors were only interested in the superficial visual appearances and left the game mechanics and development to third parties. Seanbaby ranked the game #6 on his top 20 "Worst Nintendo Games", writing that "It's not just because I'm a boy; this game really really sucks." Reviewers in Velikij Drakon criticized the bosses as unimpressive, questioning for example whether as serious a word as "boss" could plausibly be warranted for "a pair of jumping pants and a jersey" (the second boss).

See also

  • List of Barbie video games

References