is a 1986 block breaker video game developed and published by Taito for arcades. It was released by Romstar in North America. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.

Created by Taito designers Akira Fujita and Hiroshi Tsujino, Arkanoid expanded on the concept established in Atari, Inc.'s Breakout (1976), a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The 1982 film Tron served as inspiration for the game's futuristic neon aesthetic. Level designs were sketched on paper before being programmed and tested to make sure they were fun to play. The enemy and power-up designs were 3D models converted into sprite art.

Early location tests for Arkanoid surpassed Taito's initial expectations. It became a major commercial success in arcades, becoming the highest-grossing table arcade cabinet of 1987 in Japan and the year's highest-grossing conversion kit in the United States. The game was commended by critics for its gameplay, simplicity, addictive nature, and improvements over the original Breakout concept. The game revitalized the genre and set the groundwork for many games to follow. Arkanoid was ported to many home video game platforms, including the Commodore 64, Nintendo Entertainment System, ZX Spectrum, and (years later) mobile phones, and spawned a long series of sequels and updates over the course of two decades.

Gameplay

thumb|left|The start of a level (arcade version)

Arkanoid is a block breaker video game. Its plot involves the starship Arkanoid being attacked by a mysterious entity from space named DOH. A small paddle-shaped craft, the Vaus, is ejected from the Arkanoid.

The player controls the Vaus, moving it from side to side in order to hit a ball into a pattern of bricks and destroy them. After all bricks have been destroyed, the player advances to the next level and faces a new pattern. Most bricks can be destroyed in one hit; some require multiple hits, and others cannot be destroyed at all. Some bricks release capsules that bestow various power-ups when caught, such as increasing the length of the Vaus, temporarily slowing the ball down, or granting an extra life. Floating enemies/obstacles emerge onto the screen at times and can be hit for bonus points.

On the final stage (33 on most versions, but 36 on the NES), the player takes on the game's boss, "DOH". Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult. The game is over regardless of the outcome.

If the player succeeds in defeating "DOH", the game rewards them by showing the ending, in which time starts to flow backwards, and Vaus escapes the distorted space just in time to return to the Arkanoid, which has also reversed back to perfect condition. The game's text warns, however, that the journey has only started, and that the player has not seen the last of "DOH".

Development and release

thumb|Illustration of the ball-and-paddle concept in Arkanoid

Arkanoid was designed by Akira Fujita and Hiroshi "ONIJUST" Tsujino, both of whom were members of Taito's Yokohama Research Institute. The company's sales department requested a new block breaker arcade game due to the genre seeing an upturn in popularity following a steady downfall in the early 1980s.

The development team consisted of Fujita in charge of planning, with Tsujino providing level design and graphics and two others programming the arcade board, The futuristic neon aesthetic was inspired by the film Tron (1982), which Tsujino was a big fan of.

The game had a short development time with tight work deadlines, a schedule which Tsujino has since claimed to be "murderous". On May 7, 2026, the arcade version of the game got ported as part of the Arcade Archives series.

Reception