thumb|A [[United States Marine Corps F/A-18A Hornet engaged in air combat maneuvering training with IAI Kfir and F-5E Tiger II aggressors near Marine Corps Air Station Yuma in 1989]]

Air combat manoeuvring (ACM) is the tactic of moving, turning, and situating one's fighter aircraft in order to attain a position from which an attack can be made on another aircraft. Commonly associated with dogfighting, air combat manoeuvres rely on offensive and defensive basic fighter manoeuvring (BFM) to gain an advantage over an aerial opponent.

Historical overview

Military aviation originated in World War I when aircraft were initially used to spot enemy troop concentrations, field gun positions, and movements. Early aerial combat consisted of aviators shooting at one another with hand-held weapons. The first recorded aircraft to be shot down by another aircraft, which occurred on October 5, 1914, was a German Aviatik B.I. The pilot, Feldwebel Wilhelm Schlichting, was shot with a carbine wielded by observer Louis Quenault, who was riding in a French Voisin III piloted by Sergeant Joseph Frantz. The need to stop reconnaissance that was being conducted by enemy aircraft rapidly led to the development of fighter planes, a class of aircraft designed specifically to destroy other aircraft.

thumb|[[McDonnell Douglas F-4 Phantom II|F-4 Air Combat Tactics (1968) De-classified official USAF aerial combat engagement pilot training film reel.]]

Pilots soon learned to achieve a firing position (while avoiding the threat of enemy guns) by manoeuvring themselves behind an enemy aircraft; this is known as getting onto an aircraft's "six o'clock" or onto their "tail", plus a wide variety of other terms, usually coined by air crew. This type of combat became known as dogfighting. Oswald Boelcke, a German fighter ace during World War I, was the first to publish the basic rules for aerial combat manoeuvring in 1916, known as the Dicta Boelcke. He advised pilots to attack from the direction of the sun (toward which the defending pilot could not see), or to fly at a higher altitude than the opponent. Most of these rules are still as valuable today as they were a century ago.

Today's air combat is much more complicated than that of older times, as air-to-air missiles, radar, and automatic cannons capable of high rates of fire are used on nearly all modern fighter aircraft. New and additional types of manoeuvres have emerged, intending to break radar lock by minimizing the Doppler signature of one's own aircraft ("keeping the enemy at 3 or 9 o'clock"), or to exhaust the kinetic energy of an incoming missile (by changing the aircraft's course from side to side, the missile, not flying directly at target but trying to forestall it, will make sharper turns and will eventually have to fly a longer path). However, close-range fighting with infrared guided missiles and aircraft cannons still obeys the same general rules laid down in the skies over Europe in the early 20th century. The master rule is still the same: get on the opponent's rear without allowing them to do the same.

Close-range combat tactics vary considerably according to the type of aircraft being used and the number of aircraft involved.

Tactics

thumb|upright=1.3|A flight envelope diagram showing V<sub>S</sub> (stall speed at 1G), V<sub>C</sub> (corner speed) and V<sub>D</sub> (dive speed)

There are five things a pilot must remain aware of when contemplating aerial engagement; of these, seeing and keeping sight of one's opponent are the most important. In Southeast Asia, over 85 percent of all kills are attributed to the attacker spotting and shooting the defender without ever being seen. and closing speed. Also, the pilot must be aware of his wingman's position and maintain good communication. which allows a fast moving attacker to slow his closing speed.

An attacker is confronted with three possible ways to pursue an enemy, all of which are vital during chase. "Lag pursuit" happens in a turn when the nose of the attacker's aircraft points behind an enemy's tail. Lag pursuit allows an attacker to increase or maintain range without overshooting. "Lead pursuit" in a turn occurs when the nose of the attacking aircraft points ahead of the enemy. Lead pursuit is used to decrease the distance between aircraft, and during gun attacks when the cannons must be aimed, not at where the defender is, but where he will be when the bullets get there. "Pure pursuit" happens when the nose of the attacker points directly at the defender. Pure pursuit is when most missiles will be fired, and is the hardest position to maintain. These are known as pursuit curves.