A Boy and His Blob: Trouble on Blobolonia is a puzzle-platform game developed by Imagineering and published by Absolute Entertainment for the Nintendo Entertainment System (NES). The video game was released in North America in 1989, in Japan by Jaleco in 1990 and in Europe by Nintendo in 1991. A Boy and His Blob follows an unnamed male protagonist and his shapeshifting blob friend, Blobert, on their adventure to save the planet of Blobolonia from the clutches of an evil emperor.
A Boy and His Blob is a puzzle-platform game that puts the player in control of the boy; its gameplay revolves around feeding his blob companion different flavored jelly beans to alter its shape into various tools in order to overcome obstacles and traverse the game's world. A Boy and His Blob was designed and programmed by David Crane. Licensed by Nintendo in the summer of 1989, development began and was completed in an intense six-week period. Crane has described the game's overall concept of a boy accompanied by a morphing blob as unconventional and wanted to try his own hand at implementing useful tools for the player.
Critical reception for A Boy and His Blob has been mixed. Though most reviewers agreed the gameplay was original, some felt it was poorly executed. The game won the 1989 Consumer Electronics Show (CES) "Best of Show" and a 1990 Parents' Choice Award. A Boy and His Blob was followed by a sequel on the Game Boy titled The Rescue of Princess Blobette. After two failed attempts to bring the series to Nintendo's other handhelds over the years, a re-imagining of Trouble on Blobolonia was developed by WayForward Technologies and released by Majesco Entertainment on the Wii in 2009. That same year, the original NES game was re-released on the Wii Virtual Console service in North America and PAL regions.
Gameplay
left|thumb|The vanilla jelly bean transforms Blobert into a protective umbrella.
A Boy and His Blob is a puzzle-platform game. The plot involves a young boy and his alien blob friend, Blobert, on a quest to save the latter's home planet of Blobolonia, which has been taken over by an evil emperor who only allows his subjects a diet of sweets. The boy and Blobert must traverse the subways and caves beneath the Earth and gain the necessary items before traveling to Blobolonia and defeating the emperor. They must evade dangerous obstacles like falling rocks, stalactites, and stalagmites, as well as deadly snake enemies. The player-controlled boy is limited to running left or right. The player cannot jump or swim, and if the boy falls too long of a distance, he dies on impact. Kitchen was the president of the Activision spin-off company Absolute, which began self-publishing in 1988; Crane joined Kitchen at Absolute around the same time. Crane described the concept of a boy accompanied by a shapeshifting blob as "an off-the-wall idea". Crane stated that Blobert's design was heavily influenced by the characters Gloop and Gleep from the Hanna-Barbera cartoon The Herculoids. After coming up with the game's premise, a wishlist of the blob's object transformations was written and brainstormed with artists, who then converted them into computer graphics. A grape-flavored bean listed in the game's manual was only present in the version submitted to Nintendo. This flavor transformed the blob into a wall ("grape wall", a pun of Great Wall of China) which would repel enemies. A Boy and His Blob proved to be "one of the most played games at Nintendo" once it was submitted to the company. In this earlier version, the player character could potentially become separated from the blob, thus making it impossible to proceed. A senior management member of Nintendo viewed this as a bug, so Crane substituted the grape bean for a ketchup-flavored bean that would instead summon the blob (catch up) to the boy's location. Though standard NES games took six to eight months to develop, Imagineering completed A Boy and His Blob in a mere six weeks. Crane himself rented a room in a flophouse near his office and put in several 16- to 20-hour days of the work on the project. After going without sleep for 48 hours in its last two days of earnest development, Crane flew to the CES in Chicago for trade demonstrations, then spent nights at his hotel fixing bugs. Crane recalled the development process for Absolute's early games to be enjoyable, but explained that "under the rule of Nintendo, the publishing side of the game business was really tough", emphasizing how frequently game publishers went out of business in those years.
| EGM = 5/10, 6/10, 5/10, 6/10
| Fam = 6/10, 6/10, 8/10, 7/10
| IGN = 4.5/10
| MMS = 91%
| TOT = 55%
Critical reception for A Boy and His Blob: Trouble on Blobolonia has been mixed. Many reviews published during the game's original release positively regarded the game's premise of a boy advancing by using a blob companion as a tool-set. Staff for the magazines Mean Machines and Dragon and Edward J. Semrad of The Milwaukee Journal all remarked the game as having fun, challenging gameplay and being a creative and original idea. Designer David Crane was particularly proud of the latter honor, which he appreciated both before and after becoming a parent himself. The website GamesRadar noted A Boy and His Blob as a milestone in video games for having the first recognizable instance of an AI-controlled partner. Despite giving it such a low review score, IGN listed A Boy and His Blob as the 74th-best game on the NES, owing its inclusion to creative gameplay mechanics and a healthy mixture of action-adventure and platforming.
Majesco Entertainment bought the rights to A Boy and His Blob after Absolute's closure. A Game Boy Advance incarnation of the series titled A Boy and His Blob: Jelly's Cosmic Adventure was announced by Majesco in 2001, but was ultimately cancelled. Majesco announced another sequel in 2005 as being in development for the Nintendo DS by Skyworks Technologies, a company formed by Crane and Kitchen in 1995. The game's story was to take place six years after the conclusion of the NES release. It was to feature 3D models, between 15 and 20 differently colored jelly beans, 15 levels, and a DS touchscreen feature for managing a jelly bean inventory. Majesco's financial troubles however delayed the game's release indefinitely.
A Wii re-imagining of A Boy and His Blob: Trouble on Blobolonia simply titled A Boy and His Blob was developed by WayForward Technologies and published by Majesco in 2009. Crane was not involved in the new game's creation. That same year, A Boy and His Blob: Trouble on Blobolonia was re-released on the Wii Virtual Console service in both North America and PAL regions. Another new title in the series was listed at the Electronic Entertainment Expo in 2010 as being in development for the Nintendo 3DS. WayForward later issued a statement that the listing was a mistake and that no new A Boy and His Blob was in production. A high-definition port of A Boy and His Blob was released on Xbox One, PlayStation 4, PlayStation Vita, Microsoft Windows, OS X, and Linux on January 20, 2016. A PlayStation 3 version was made available on June 28 of the same year as a cross-purchase with the PS4 and Vita versions. Mobile ports for iOS and Android were later released worldwide on November 17 and September 26 of 2017 respectively. A Nintendo Switch version published by Ziggurat Interactive was released on November 4, 2021. Limited Run Games published physical editions of the Switch and PlayStation 4 versions on May 13, 2022.
A compilation titled A Boy and His Blob Retro Collection by Ziggurat Interactive and Limited Run Games, powered by Limited Run's Carbon Engine, contains both A Boy and His Blob: Trouble on Blobolonia and The Rescue of Princess Blobette along with their respective Japanese versions. It was released for PlayStation 4, PlayStation 5 and Nintendo Switch on October 17, 2023, and Microsoft Windows on December 1.
References
External links
- A Boy and His Blob: Trouble on Blobolonia at Nintendo.com
